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VuukStudios · @vuukstudios7635
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What's up everyone? Today I'll be talking about how I'd make a Roblox game hit 10K CCU if I was starting to make an idea today. So, if I was making another game right now, here are the steps that I would do to make sure that game gets decent players and gets decent revenue. Now, if you don't know me, my name is Boo Studios and I've been a developer for over eight years now on this platform. I am the lead developer for Ristorm, which peaked at 18K CCU. Um, I also have my own top games that peaked 4K CCU, 5K CU, and then also, um,
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What's up everyone? Today I'll be talking about how I'd make a Roblox game hit 10K CCU if I was starting to make an idea today. So, if I was making another game right now, here are the steps that I would do to make sure that game gets decent players and gets decent revenue. Now, if you don't know me, my name is Boo Studios and I've been a developer for over eight years now on this platform. I am the lead developer for Ristorm, which peaked at 18K CCU.
Um, I also have my own top games that peaked 4K CCU, 5K CU, and then also, um, averaging 12K CCU with the peak being 24K CCU right here. So, I think I have some pretty good ground when I'm talking about how to make some games go viral. And obviously, this took me a long time. I'm not going to sit here and tell you there's some magic formula to this, but I am here to help you guys actually get to the point where you want to be easier.
So, we're going to be going in full transparent right here. I'm going to be telling you guys a lot a lot of things. So, hopefully you guys can subscribe and turn notes and drop some comments um because I do get motivated to post these videos a lot. And also, if you are interested in learning more in depth about some of this stuff, like how to run ads properly, how to target, what systems your game needs, etc., etc., make sure to check out the first link in the description.
It's my launchpad. We had some crazy student results of like people hitting 8K CCU, 5K CCU, and plus. So, it's pretty worthwhile checking out if you are interested in learning more. But without further ado, let's get started on this video. So, if I was making another game, here is what I would do. So, there's two ways you can approach making a game. Well, kind of like three, but we're going to go over each and every single one.
So, the first and main thing is taking an existing concept and putting a spin on it. So, that is the first way you can make an idea. That's pretty good. Second is grabbing an idea that's already out there before it is executed. Now, we're going to be talking about both what each is and some examples. So, taking a concept that exists and putting your own spin to it, there are pretty pretty big examples that take this sort of thing.
So having a concept that already existed and just putting their own spin and making it go mega viral. Very big examples are for example steal an egg kick a lucky block escape tsunami for brain rot. So as you guys know steal a lucky block huge game. Some guy just figured oh some kids love football like they love soccer whatever it might be for you. And if they kick and like make the ball go far and run from brain rods that's going to be a crazy idea.
So he didn't invent lucky blocks. He didn't invent brain rods. Now, I know some of you guys um call like these games slop. And honestly, like I would I do not care. Click off this video if you think you can make your own game. Go to Steam because Roblox is a kids platform. So, if you're blaming slob games for you not succeeding, you're just you're just a loser. Go to Steam. Go to another platform because Roblox is a kids platform and this is what kids play.
You need to tend to your audience. If you're complaining that all games on Roblox are slop, it's not your it's not your platform, bro. Like, obviously, you're out of the age range. you should just like be a developer for something else or like if you're going to be a developer, you need to figure out what your audience wants. You you can't just be making up your own stuff and think obviously there's all the people who play Roblox, but if you actually want to make it big and if you actually want to target um and drive revenue and build some things that are monumental, then um you this video is for you basically.
So taking a concept that exists and putting your own spin on it. Very big examples as we said, steal an egg, kick a lucky block, escape for brain rots. So all these already had like eggs, you know, games with pets and stuff, so they just made it like steal and run and all that stuff. Pretty stupid. Um, but they just made a concept that existed and just put their own spin to it. Now, grabbing an idea that is already out there and executing it as fast as possible.
This is a huge thing that people don't talk about, but a lot of Steam developers and indie developers complain about is, for example, we have some examples right here. There's a bunch of other examples. animal hospital secured the airport even I'd say like concrete cleaning simulator that I made was um like this sort of uh concept. So these games have been announced on Steam or indie platforms um like Kickstarter whatever it might be they have been announced and they've gained a lot of traction, a lot of hype and people were very excited to play it.
So before they even released officially on Steam, these people took the same exact idea and put it into Roblox. Now some people might say it's scummy. I know a lot of Steam developers have been complaining about that stuff, but honestly, this is a game of numbers and a game of speed. Um, don't be uh salty that someone else uh literally was faster than you. And I don't know why they keep complaining because their ideas are not original either.
There's no original idea. Like everything is crafted from something you have seen. Like don't try to think you need to make some crazy new idea that is revolutionary. Everything you see in the world already exists. So anything you try to think in your head is something that already exists. You can't make up same way but this logic right? So same way you can't make up a color. So right now if I tell you try to make up a color and try to visualize it you can because doesn't exist right.
So same with ideas all ideas already exist out there. You just form and make the right one. So there isn't like making a new idea that's like revolutionary. Obviously, you can make an idea that's revolutionary, but it will be something that has already existed and just has been spun around. So, every single idea that you see is just something that already existed, has been spun into something else. There isn't a unique idea where it's like from zero, something you've never heard of, right?
So, these are some important um first I'm going to say third option. Uh yeah, I forgot about that. So, again, these games have been announced on Steam and India platform. Someone took the same exact idea and put it to Roblox and executed it. So third option is to also take an old dead game from like 10 years ago on the app store, Google store, flash games, uh web browsers, those uh games you played as kids and basically revive it.
So that is a huge option too if you want to do that. Uh there's a lot of old popular games that you could go ahead and just like revamp and like bring to Roblox, which would definitely do good, especially based on demand and how many people were playing them before. Now the these are some of the most important factors you need to have when creating your idea. So these are the things when we're crafting an idea. So we already have some methods on how to grab an idea.
We need to make sure these are there. So existing concept we need to make sure the concept already exists and is proven. So that concept or idea is already proven. So people see the hype behind it. People are excited to play it or people have played it and are excited to play it. Um and it's a proven thing that it is fun, right? good base for your game that is proven to go viral. So, you need a good base. You need something that is easy to build off of and easy to update in the future uh and easy to just like continue working on.
You work off of that concept. You do not make a your own like random concept because it is not proven to work. We're only taking proven ideas that are proven to work. There is no new idea that you can make up. Obviously, you can try and think of some whatever it might be, but that is not a proven concept. And if you're not having a proven concept, your chances of going viral are just going to be so much lower, right?
So once you have your idea, next up is execution. So this is some execution things that you need to realize. Make sure your game has a core fantasy. It needs some to be something players want to be like being a biker or being a cleaner or being a firefighter, being a policeman. Like it needs to be a fantasy that kids will be like when they go to bed they dream about it every night. So it needs to have a fantasy. So it's called a core fantasy.
This is main thing in game development like any steam, indie, kickstart, whatever you wherever you are developing, not even Roblox. Core fantasy is the main exact thing that you need to have in every single game. If you don't have this, you're failing. My first five to six games, I do not have any core fantasies. They all failed. It's pretty simple. Like, for example, I made a game when I was starting out um called uh jump from the highest uh tower or something.
That's not a fantasy. Like, no one cares about that. They aren't becoming anything. They're just jumping. It's slop. That is slop, right? But as you learn game development, as you get more advanced, you'll realize, okay, what is a core fantasy? What do these players want to be? Like, what is everything, right? So, make sure your game has a very addicting play loop. This is huge. 5minute hook and 15-minute extension. You need to make sure the five first minutes are very intriguing.
And then the 15-minute extension is to keep playing. So if they hook on to the game, the next 15 minutes should just be as easy as possible so they can get as much play time. After that 15 minutes, it's all just basically grinding. So make sure your game is visually appealing for the younger audience. Uh obviously if you're making a horror game or something that's like, you know, tending more to the older audience, that's fine.
But if you want to get big numbers, your game needs to be visually appealing, UI models, everything for the younger audience. Make sure your game has a social aspect. So you need to make sure your game has a social hanging out aspect so you can view other people's pets. You can view other people's items. You can battle with other people's etc. Make sure your game has grinding. So make sure it has rarities. Make sure it has like stuff that you need to grind for.
It's very important for play time. Make sure your game has competition against players. No single player games unless you want to fail. And I'm not even kidding. So if you're wanting to make a single player game, go ahead. But like honestly, you're probably going to fail. Um, I don't like single player games on Roblox. Roblox is not a platform for single player games. If you want to do that, go develop on Steam, whatever the [ __ ] it might be.
So, make sure your game has competition against players. Make sure game the players are competing against each other. Now that you have those ideas u, and everything set up, it's time to execute these ideas. So, one to 3 weeks build time. Do not take longer for a game. I know a lot of people want to say like oh obviously okay I'm reaching right here maybe like 3 to 4 weeks is fine too so like a month is also fine that is the maximum though like obviously um it depends on like if you're hiring someone or if you're doing your own game if you're doing your own game just cut it as short as possible if you're working for someone or stuff like that if you're doing like commissions obviously you need to manage your time with everything else that you have in your life but make sure you have a decent build time do not drag out the game if the game takes longer than this it's not a good idea So, make sure it is built pretty quickly and executed pretty quickly.
Either do it yourself. Oops. Why did I go out? Either do it yourself or hire out a team. So, make sure when you're doing this, you can either learn to do it yourself or hire out a team. So, a lot of people don't know how to make a game, don't know how to script, don't know how to do anything. And that is completely fine because you can learn. Obviously, it is going to take longer. But if you are interested in learning how to script and model and stuff like that, I already told you guys check out the launchpad.
First link in the description. Have a bunch of crazy results there. I'm not even going to talk about it cuz I talk about it in a lot of my other videos. I'm just mentioning it so you guys know even when you like don't know scripting or don't know jack [ __ ] about Roblox, you can still learn. Not just through that, just through even my own regular YouTube videos. So if you are dedicated to learning, you can learn, bro.
Like I can't believe I keep saying and I keep repeating myself that people tell me, "Oh, I want to make a game, but I don't know how to do this." You can learn, bro. No one has been born with all the knowledge. Everyone has learned something. So scripting is the main thing of any game. If the scripting is ass, the game is ass. So models, UI, everything can be templates. You can even use AI generated thumbnails, stuff like that to cut speed.
Make sure you're as efficient as possible. The main thing here is you need someone who understands how to put the game together or learning yourself. So that's why scripting is one of the most important jobs right now. I know a lot of you guys are furious about AI and just like Astra GPT and everything like that. Obviously uh replacing scripting, but I can tell you straight up from a fact um that even if you know how to how to like prompt the GPT, like if you don't know how to script, you're not making a game.
I'm sorry to say. Like it's just going to be ridiculed with bugs. It's going to be uh unreadable. the structure is going to be so [ __ ] like you're not even going to have any performance. Servers are going to be crashing. Um, you need to understand how to build an actual framework for a game. So, if you actually want to make a game, you have to learn scripting, at least a little bit. I'm not saying you need to be a professional, have 10 years of experience to script.
Obviously, I've been scripting since I was a kid, so I know a lot of stuff regarding scripting. But if you're just starting out and you think you can just make a full game with AI, you're gravely mistaken because you're not doing that. You can try. It's probably not going to go viral. You need to learn how and understand code so you know how to structurize a game. It's not just particularly code. It's structurizing a game and making sure you know how to do a proper structure.
You know how to set things up, you know how to do flows, what goes first, how to develop the core loop, placeholders, everything like that. You need to learn all those terms. You need to learn how to work in studio. If you're thinking you can just hire everyone, go ahead, try out the hard route. I recommend learning everything. Honestly, it's going to be so much easier for you and it's going to be so much more manageable.
You just need to understand that you just have to put the game together like either you or someone else, right? Once the game is together, run ads and test the game. One to two weeks, 30k to 60k Robux, 100 to $200. Uh if no homerex, cut the game, start another idea. If home wrecks, keep updating. So, make sure you're just updating your game. If homere are starting to hit so you can get more homerex, and then you just basically go and work off of that and you keep updating the game.
So, congrats. you reach 10k cu. Well, hell no. Not really, bro. Like, I'm going to be straight up honest with you guys. I'm not going to sit here and lie and tell you this is it. Like, you just follow this and you're getting 10k cu because the market has demands. And this is the harsh truth that none of these YouTubers or whatever the [ __ ] they're going to tell you. Like, oh, like this this have this and your game like I make kits all the time.
I'm not going to sit here and tell you that because that's obviously a lie. Um, and most of the games that they make don't even live up to 15 days. So, if you're seeing someone, I'm not saying they're lying. Obviously, they they are pretty successful at what they do. Um, a lot of stuff, but like these games like just don't live for long. Like, if you're wanting to make, for example, I'll tell you guys the difference.
Right? Storm is a game that has been living for a year and a half now. So, just put that into perspective. A game that peaked 18k CCU and that has been averaging 5 to 8K CCU constantly has been living for a year and a half now almost. So you can compare that to a game that might have 20ks. You make 100k a month but live only for 10 15 days. I'm telling you it's it's a big difference. It is a huge difference. So you need to understand when people say um they make hit games uh it depends on how long they it's all about longevity.
So the longer you can have a game alive on the platform the better. Uh now that all just depends on your idea. Basically, if you make a trend game or something that can like hit 10K, 15K su cuz honestly, I'm not going to lie and tell you guys, okay, so you hit 10K CU, you're now some crazy rich developer. That's just really not how it works. If you want me to be straight up honest from someone who has been working in this industry for long, I've hit games that made 15k CU, 10K CU, 5K CU, and those games will maybe like some of those would live for like 20 days, 30 days, like 40 days.
It did make me a pretty good amount and they probably make me like 20 30k that month, 40k that month plus like USD. But you got to understand when the game dies, you're [ __ ] You have to make another one. Like you need to understand about longevity. That's why I'm a lead developer for Riot Storm, which has been alive for a year and a half. And this has been bringing me constant revenue, like constant revenue every single day, every single month, bro.
So you got to understand there's levels to actually doing this. So, we're not aiming for a game that you just make lives for 15 days, dies, and you make another one. We're not trying to do that. If you want to do that, that's completely on you. But, I'm trying to build something here for the long term where I can keep on updating it and keep on having it live for years, for example. There's so many examples, bro. Rivals, um, Driving Empire, Jailbreak, um, what else, bro?
Like, there's crazy crazy games. Murder Mystery 2. There's so many games that live for years, bro. And these developers, like I'm telling you, they don't do much. Like every two weeks, they push a little update and they're making hundreds of thousands of dollars a month. Like, you're aiming for that. Now, obviously, it's not always going to go like you want it to. Sometimes you might make a game that gets 10k and dies.
Sometimes you might make a game that makes 5k and lives for a few months. It all depends on the market. So sometimes your idea might be good, but it will fail because the market doesn't need it right now. Refer to my previous video about the dar mentality. So I'm going to like keep it short right here. Keep shooting games until one hits. One will definitely hit. If you keep trying, if you keep shooting, if you keep getting better every single time, one of your games is going to hit.
The main goal is longevity here, not just like making and releasing a game every single month. When you hit a game that has longevity, that's when you actually won. Now, obviously, I'm not going to sit here and say I won. I'm the biggest developer. I'm I still consider myself a pretty small developer. Um I only have a few games that I've hit the 10, 15, 5K CU, uh myself that I made solo that, um lived for a month or so, uh more or less, and then I am lead developer of Right Storm.
I own a pretty big share. Um but honestly, like I like I want to hit those 100K months, 200k months, million dollar months. So, I'm still working insanely hard to make a hit that does that. And if you're settling for something like that and just saying, "Okay, I made one game and I'm just going to chill." Like, bro, like that you do you. Like I I feel like uh like I like doing this and I like just doing the numbers game.
And at one point, honestly, it just becomes like um a numbers game. It doesn't even become a money game anymore. So, once once you like have a lot of things. So, um, especially talking about mindset, I'm not going to like drag this video on for too much longer, but I know a lot of you like to talk, uh, with me about like lifestyle stuff, and some of you guys are probably new here on this channel and like do not know maybe who I am, but you can check out my videos.
I post a lot of vlogs. Uh, and I can't sit here and lie and tell you like, oh, like I've had enough of what I have. Like, obviously, I always want more. I always want to strive for more, but I can't say I'm unhappy with where I am, right? So, bro, I have um um you guys of those of you have seen my vlogs, of those who may not have seen and can check out my vlogs. I vlog a lot of my lifestyle stuff. I've been traveling around Europe.
I've been traveling around Japan, Asia. I've been traveling in the US. I have a super car. I have a AP. Um I have like name it, bro. Like, I I have been grinding for years. But it gets to a point where you just want to like keep going. Like, it doesn't matter what you have. You obviously have to be grateful for everything you have. Obviously, I've said this in a ton of my videos. Like, I'm so grateful for everything that I've done and especially a lot of you that have been supporting me and like we're at almost at 40K subs.
Like, we're going to hit 100K definitely with these videos. I'm grinding. I'm getting the sauce to you guys. So, I'd appreciate that sub like very much, bro, because obviously I'm I'm really just building an audience. Like, the launchpad is optional. You don't have to join if you want don't want to. I told you guys you can learn it on my YouTube. like keep watching my videos if you do want to. Uh that's a bonus. But I'm putting this all out for you guys so you can understand that everything you see is possible.
I'm someone who has been doing this for years and I have it all documented on my channel. So it's not like I'm someone who just came in the space, started recording these LAR videos and just started like um started just like flexing. I'm not taking shots at nobody by the way. Like don't think this video is about that. I don't hate anyone. like all the guys like have utmost respect for anyone who does uh any content regarding Roblox, but I'm just telling you I have been standing on this platform.
I'm not the longest. There's obviously other devs, but contentwise of making and documenting my progress, I believe I'm one of the longest documenting developers. Like from four or five years ago, I have been posting videos, bro. You can check my channel. So, I feel like I'm at a pretty good ground point when I talk like what I'm doing. So, hopefully you guys can correlate and like synergize with me on that. But other than that, I hope you guys enjoyed this video and yeah, boys, like keep shooting like just keep shooting games.
Keep keep trying to hoop and one of the games will ball out and trust me when it does like you're going to get that paycheck, bro. So, hope you guys enjoy this video. Drop some comments and I'll catch you guys in the next one. Peace.
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