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it's, you know, there are elements of horror and thriller and the war movie, but it's also a love story. It's also a coming of age story. It's got all these different genres kind of mixed together. Uh for me [music] as a director, that that's a fun thing to take on.
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horse? Like, [music] how? And one of my favorite moments. [laughter] So, we got in there with the camera and uh at some point, [music] I don't know whe I think it was you at some point been in there for an hour or so. You're like, maybe we should get out and take a break. Like, no, no, no, no. Don't. If
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just kind of knowing that everyone will be there for um for your ey line for off camera [music] and stuff. It's so, you know, you work on so many movies where it's like you're getting a stand in or you're doing it with a tennis ball or you're doing it with something and it's
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17min
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Opening (first 30 seconds)
Whenever you operate at the high octane intersection of engineering and art, stepping onto a set of unprecedented scale requires immense leverage. You don't just get to command massive crew, construct 3,000-year-old cities, and deploy fleets of physical ships without having proven your technical metal first. In Hollywood, the ability to bypass clean digital sensors in favor of cumbersome analog film formats is a privilege that has to be earned at the box office. For Christopher Nolan, the monumental success of his previous work was the exact currency needed to finance
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What this transcript is
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Whenever you operate at the high octane intersection of engineering and art, stepping onto a set of unprecedented scale requires immense leverage. You don't just get to command massive crew, construct 3,000-year-old cities, and deploy fleets of physical ships without having proven your technical metal first. In Hollywood, the ability to bypass clean digital sensors in favor of cumbersome analog film formats is a privilege that has to be earned at the box office.
For Christopher Nolan, the monumental success of his previous work was the exact currency needed to finance the sprawling, unrelenting scope of the Odyssey. >> Well, coming out of um my last film, Oppenheimer, um had way more success than I think we had any right to expect. [music] Um, and that gives you an opportunity to get something made that you might not otherwise be able to get made. >> You would have had trouble, Christopher Nola, [music] after everything after Interstellar, after Inception, after after Momento, after Batman.
You would have had trouble selling that had it not been for Oppenheimer. >> I think it helped that was very successful. >> You think the Oscar thing helped? >> I think the Oscar thing help. I think it will help to go to the studio and say because being the Odyssey, it needs a massive budget. It needs a massive cast. It needs a lot. >> That massive budget isn't just for building physical sets. It's necessary because the source material refused to be confined to a single visual style.
As a filmmaker, when you're outlining your shot lists and lighting diagrams, maintaining visual continuity across varying genres is incredibly difficult. The Odyssey forces the cinematographer to transition seamlessly between the terrifying shadows of a monster movie and the sweeping, brightly lit vistas of a historical war epic. >> I mean, yeah, from my point of view, one of the attractions of taking on the Odyssey is it, you know, has that scope.
It has all these different stories. So, it's, you know, there are elements of horror and thriller and the war movie, but it's also a love story. It's also a coming of age story. It's got all these different genres kind of mixed together. Uh for me [music] as a director, that that's a fun thing to take on. >> To manage those shifting genres, you have to lean heavily on the physics of your chosen camera format. When shooting on 15 perf 65 mm IMAX, this isn't just a technical gimmick.
It's a subconscious psychological trigger for the audience. >> Since The Dark Knight, that was the first [music] film where we we experimented with it. Um, and we found it to be a very useful tool for opening up the film, you know, [music] in particular ways. >> Consider the sheer insanity of taking a massive IMAX camera, a heavy mechanical beast, and shoving it inside the claustrophobic wooden belly of the Trojan horse alongside a sweaty, exhausted cast.
When you lock yourself into an environment with severe physical constraints, the technical rigging becomes a puzzle that has to be solved on the fly. Well, I I mean, I remember Matt, you asking me at some point, well, how are we going to do the inside of the horse? Like, [music] how? And one of my favorite moments. [laughter] So, we got in there with the camera and uh at some point, [music] I don't know whe I think it was you at some point been in there for an hour or so.
You're like, maybe we should get out and take a break. Like, no, no, no, no. Don't. If one guy gets out, we barely got in here. This is a lot of cards. [laughter] a house of cards built on grit and an absolute refusal to compromise the image. When the camera is trapped inside the wooden structure, the audience is also trapped inside the dark right alongside the soldiers. When those gates finally open, that buildup of tension is a visual relief.
When you shoot on 15 PF IMAX film, the sheer physical size of the analog negative captures spatial depth in a way that digital sensors simply do not. Because the depth of field and lens compression behave differently, you can't just throw up a flat facade or a green screen to represent a sprawling ancient city. The lens sees too much. To trick the camera, the production design has to rely heavily on forced perspective and three-dimensional geometry.
Nolan frequently manipulates physical architecture to cheat the scale of his environments, ensuring the set holds up to the massive resolution. So [music] for example the T section which is very important technical section in [music] the town these white buildings um you know we built them the very large buildings with a sort of corridor feeling with a bridge across them. We built all that for real but if you you [music] couldn't shoot it from the other end cuz from the other end you'd see that the buildings are only 5 ft wide.
So they're very tall but they're very very narrow. >> By constructing buildings that are incredibly tall but only a few feet deep. Geometry perfectly tricks the lens, but only from highly specific premeditated angles. This means your shot list and camera placements are locked in before the set is even framed up. Nolan applies this exact same optical illusion technique to marine assets, intentionally warping the physical shape of a vessel, so it looks correct through the optics of the lens rather than to the naked eye. >> We did the same with Dunkirk for the boats.
So we [music] built very a very strange shaped sort of boat that looked very odd if you were just looking at it to eye, but when the camera was placed at the stern or at the bow, it looked completely correct. >> This commitment to physical staging means that if you are designing a tracking sequence on the water, you have to coordinate pursuit vehicles, marine platforms, and crane configurations around a fully functional, strangely shaped practical ship.
For the Odyssey, they took this step even further. They didn't just build a visual prop. They retrofitted a massive historically accurate vessel. Operating a real ship fundamentally alters the physics of the scene. The actors aren't just hitting marks. They are battling the ocean and operating heavy machinery. [music] >> The the Draen, it was a boat that they uh from Norway that they it was a Viking ship that they repurposed and made it uh into an ancient Greek uh warship and had to be rode.
It could be sailed or it could be rode if there was no wind. And so all of the guys who played, you know, the Odysius crew, all of the actors had to learn how to row. We went to a rowing camp. We had to really move this 100 ton ship. >> When the physical exertion on the actors becomes totally real, the performers lose any lingering Hollywood sheen. But battling the elements is only half of the pressure. The other half comes from the mechanical constraints of the analog camera itself.
When you are rolling large format film, you don't have the luxury of endless digital recording. You are fighting the clock on every single take which forces the entire crew into a state of hyperfocused urgency. That 2 and 1/2 minute constraint forces a level of discipline that you rarely see on a modern digital set. You can't leave the camera rolling to find the scene. You have to execute it flawlessly before the magazine runs out.
When you are managing the footprint of a large format cinema production, it is incredibly easy to lose the human element amidst [music] the complex gear. The sheer logistical weight of tracking vehicles, massive lighting rigs, and weather considerations can easily swallow a performance. However, when shooting on 15 PF IMAX film, you cannot afford to let the technical overwhelm the emotional. The massive analog negative is utterly unforgiving.
It acts as a magnifying glass for authenticity. >> With this camera, you you could see into his soul. you can see everything [music] that's going on with the eyes, every nuance as if you were sitting 6 in [music] away from him, you know, using your eyes. So, um, it just hoovers up information and gives us so much to work with. To capture the micro level of emotional nuance, the cinematographer has to completely rethink traditional framing.
You aren't just composing a flat two-dimensional image and relying on the focal length to [music] compress the background. Instead, you are physically inserting a massive piece of mechanical engineering directly into the actor's personal space. The camera becomes an active imposing participant in the scene, dictating the physical boundaries of the performance. When we shoot with IMAX Hyano, we're not shooting uh two-dimensional pictures.
We're [music] not looking at composition within the frame. We're trying to have the frame disappear. So, really, it's about physically where do you put the camera? In a case, you put the camera very close to him, either looking back at him or as I say, looking over his shoulder, seeing what's [music] around, seeing the people near him. Having a heavy, incredibly loud piece of machinery mere inches from your face while trying to navigate emotional trauma requires extreme focus from the cast.
Add to that the mechanical limitations of the camera itself. As we said before, an IMAX magazine only holds about 2 and 1/2 minutes of film. For a highly dramatic, unbroken dialogue scene, the pressure on the actors skyrockets. But rather than fighting the format, the production weaponized these constraints, using the stop and start nature of reloading to lock the actors into a state of sustained agonizing concentration. >> Well, I think actually sometimes the limitations give everybody a real focus.
And so I went to the actors early on and I said, "In the middle of your most intense scene, >> is it okay if we just stop the camera, reload it, keep everybody quiet?" Pausing midtake to swap a heavy film magazine without breaking character strips away all traditional comfort zones. The goal of the traditional Crucible isn't just to make the production difficult for the sake of it. It's to force the cast to experience the gravity of the ancient world in a completely tangible way, but maintaining that relentless momentum and isolating the cast in the raw mechanics of the filmmaking process.
The emotion translates seamlessly to the screen. >> The interpretation of of the Odyssey, what it could mean, the idea of these extraordinary events of the Trojan War, of course, all of this. Um [music] yeah, we wanted to try and wrestle with it, you know, in a modern sense to try and say, okay, what if these things were real? What if we were there? What would it be like? You know, what would the resonance be? What would [music] the gravity of the situation be?
What if these things were real? That is the driving force behind every technical decision on set by removing the safety net of endless digital recording and forcing the cast to hold their emotional weight while [music] a camera is mechanically reloaded inches from their face. The film earns its dramatic gravity. As a technical storyteller, dialing in your lighting and executing the perfect tracking shot is only the foundation.
Once you step into the edit suite, the raw kinetic energy of the film takes over. When you are managing an epic narrative like the Odyssey, dealing with multiple shifting timelines, you cannot simply stitch scenes together and hope the pacing works. To make a nonlinear cut feel seamless, the cinematographer and the director must shoot with specific rhythm of the cross cut already locked in their minds. >> I do tend to plan to shoot continuously each timeline that then intercuts.
So sometimes I need the actors [music] to improvise beyond what's script and connect the scenes together. And then in the edit suite, you're free to shift where those cuts take place to some degree. Um, but I'm always mindful as we're filming the scene. Am I achieving the right rhythm that will allow me to intercut scenes? >> If you try to force a transition between two sequences that don't share the same underlying momentum, the audience feels the visual friction immediately, it jerks them right out of the immersive reality you've built.
When establishing complex camera movements on set, reaching a peak level of kinetic energy allows the edit to become much more aggressive. Nolan treats this acceleration not just as a narrative choice, but as a vital mechanical tool for blending contrasting [music] environments. >> Well, you have to know that you've reached a point of acceleration in the cross cutting where you can have the scenes play with a continuous intensity [music] and you will be allowed in the edit switch to jump back and forth because you're already at a point of energy where the audience can accept that.
Where you have real difficulties [music] is getting into that rhythm of of combining timelines and and having them contrast [music] against each other to sustain that continuous intensity. The picture cut cannot carry the weight alone. The auditory landscape must be perfectly synchronized with the editor's timeline. It is incredibly common in commercial post-prouction to slap a temp track over a scene to force a mood.
But when you are engineering a massive cinematic experience, the score must be built into the very architecture of the cut by treating the edit and the music as simultaneous parallel developments. The final product feels entirely unified. >> So the screenplay was very detailed about the structure of it and I knew about the rough length of time and the rough tempo that I needed from him and so that I was asking for. We then cut the sequence silent and that's how I I work.
We we cut silently first, then we start cutting with sound effects, and then we start cutting with music. Um, but Ludvig is in the edit suite every week watching the film with us. So, as he gives me a demo, and we loop it, make it work for a particular sequence, we then show him that in the context of the whole film. >> By cutting silently first, the visual momentum is forced to earn its keep. The blocking, the camera movement, and the performances must hold the audience's attention. without an audio safety [music] net.
Once that visual foundation is solid, the music isn't just an overlay. It acts as the structural glue. As the film progresses into its final acts, both the visual editing and the musical tempo reach a terminal velocity, manipulating the viewer's pulse and carrying them through the climax. Because music, very much like we're [music] talking with editing rhythms, the demands of the music shift through the film. The music's incredibly fast. you know, it has an incredible amount of energy and intensity.
Um, which is very logical when you've watched it from the beginning because you've just built to that particular intensity. And so for that reason, um, Liv watches the whole film [music] every week to see how his music is, uh, shaping into the whole and and that way the music becomes an integral part of the film. It's not something that's layered on afterwards. This strict structural integration ensures the score drives the physical rhythm of the edit rather than just reacting to it.
When you are managing the colossal footprint of the large format cinema production, it is incredibly easy to let logistics overshadow the performances. Tracking vehicles, massive lighting arrays, and the sheer weight of a 65 mm IMAX camera can turn a set into a cold mechanical factory. But to make a 3,000-year-old myth feel visceral, you cannot allow the cast to retreat into a sterile environment. Taking the ensemble to remote, practical locations isn't just about giving the cinematographer beautiful, naturally lit vistas to expose for.
It is a deliberate directorial tactic to force the cast to physically inhabit the harsh reality of the Bronze Age. >> I wanted to take the audience on this incredible journey. And for me, [music] I mean, we use every trick in the book certainly, but the basis of it is to get the actors, get them out there in the world, find locations, real [music] locations, uh, get a real boat, uh, you know, get out there and get a real weather. >> Get a real Cyclops as close as we could.
Yeah. >> Getting out there means stripping away the standard Hollywood safety net. When you throw actors into a real repurposed ship in the middle of the ocean, the environmental resistance fundamentally alters their body language. The physical exertion of managing that space becomes entirely authentic. This level of environmental pressure changes the entire dynamic of the cast. Instead of retreating to comfortable trailers between setups, the grueling nature of the locations traps the ensemble together, forging an intensely dedicated, cohesive unit that feeds off each other's presence. >> Just being on set from 7:00 a.m. and staying on set and kind of being more of a repetry company like than you usually have.
It's kind of it's it's really nice just kind of knowing that everyone will be there for um for your ey line for off camera [music] and stuff. It's so, you know, you work on so many movies where it's like you're getting a stand in or you're doing it with a tennis ball or you're doing it with something and it's like [music] on this it's just across the board [snorts] you're doing with the real person. >> When actors are delivering lines to the actual person off camera, the emotional resonance locks in.
As a technical storyteller, this is the holy grail. You don't have to manufacture gravity or tension in the edit bay if you've already captured the physical and emotional weight of the conflict directly on the negative. By refusing to compromise on the difficulty of the shoot, the trauma that Odysius carries ceases to be a theoretical concept and becomes a heavy tangible burden that the audience can feel. as far as the effect of everything that Adysius has been through and and what part [music] he's played in in this mythic conflict of Trojan War.
Uh >> yeah, it felt like the thing to do was to really try and take that on with a certain amount of weight and certain amount of gravity. >> That weight, however, eventually takes a massive toll on the production. When you push the medium and the cast to the absolute physical limit day after day, there is a distinct breaking point. You cannot sustain that level of intensity. Hiking up cliffs and shooting on the water indefinitely without the entire system collapsing.
The exhaustion you see baked into the final act of the film isn't the result of great acting. It is the reality of a crew that has given everything to [music] the lens. >> The reality is, you know, we went in at 100 days. Um, and by day 91, we couldn't have taken another step. So, we finished we finished the right. >> You were done. >> We were done. Everybody was done. I mean, people were just exhausted, right? Uh they've [music] been through it.
And so, you know, it it took the right time to make the film. We had enough time to make it. We had the resources to make it. >> That complete exhaustion is the exact price of admission for this kind of cinematic reality. The elements, the heavy equipment, and the relentless schedule all serve the final image. But all this technical execution ultimately serves a single daunting purpose, honoring a 3,000-year-old blueprint.
When you're adapting The Odyssey, you aren't just setting up a shot list for an action movie. You are navigating the heavy expectations of a global audience that feels a deeply personal historical ownership over the source material. Approaching a project with that much cultural baggage requires a specific directorial mindset. One that treats the audience's pre-existing attachment as the ultimate cinematic asset rather than a liability.
I mean, the fact that [music] people have been fascinated by the Odyssey for 3,000 years. The fact that people, you know, care [music] about the film coming out, you know, that's that's a huge advantage. It means we've got people's attention, and now we have to show them something [music] that feels worthwhile. It feels like it does justice to this incredible story. >> But how do you do justice to a text that has been studied, debated, and visualized in the minds of readers for millennia?
If you try to pander to every possible academic interpretation, your cinematic vision becomes diluted and weak. Drawing from his experience handling massive beloved mythologies, Nolan understands the true respect for the source material doesn't mean a rigid literal translation. It means applying a bold definitive interpretation that captures the core emotional reality of the characters, trusting that the audience will recognize the authenticity of the execution.
When you take on the character of Batman, as we did in the Dark Knight trilogy, you were dealing with at [music] that time 75 years of history with a beloved character who'd been worked on by these incredible writers and artists. >> And what we learned in that experience is if we made the best film [music] we possibly could, if we put as strong an interpretation on the characters we could, the fans [music] felt the respect and the love for the source material even if we weren't doing exactly what they would have done.
That was what was important was to respect the material. And I think the same applies very much uh to Homer. >> Delivering on that respect means committing to the absolute pinnacle of visual storytelling. You don't pitch the Odyssey and then shoot it like a contained stagy indie drama. The title itself makes a massive [music] promise to the viewer. To fulfill that promise, the production has to push the boundaries of large format capture, deploying every tracking system, crane configuration, and practical effect in the arsenal to completely immerse the audience in the visceral scale of the Bronze Age. >> It was very short pitch uh to it's [music] like the Odyssey.
He got it immediately. Uh we all know the title. We all know what it means. We all know what it promises. And uh you know hopefully for the audience coming to see [music] the film um they'll feel we made good on that promise because that that's the fun of the Odyssey. [music] It's the ultimate adventure story. >> Ultimately the film stands as a masterclass in what is possible when filmmakers refuse to take the easy way out by rejecting the sterile safety of the sound stage and demanding that the highest resolution analog film cameras be dragged into the ocean and mud.
Nolan proves that practical, earthy, large format film making is still the most powerful tool [music] we have. The goal isn't just to preserve the old ways of shooting. It's to challenge the next generation of cinematographers and directors to push the medium even further. >> I mean, I think that it it's a while since a film like this has been made in this way. is certainly true, but we had an incredible crew of people uh you know using uh all of the skills that that are there in in modern Hollywood to make films and you know there's a generation of uh younger filmmakers you know perfectly capable of doing the most ambitious things and for me being on a real location shooting certain things like when the crew is out setting sail on that boat or going through a storm you know I wanted to feel almost like a documentary I wanted to just put the audience [music] there like like they're really there.
Uh, and that's the tone I'm looking for. I think this, you know, next generation of [music] filmmakers are going to do all kinds of incredible things. >> When you strip away the digital artifice and force the camera to navigate real spaces, the audience feels the difference in their bones. The Odyssey is a reminder that the greatest cinematic feats are achieved not in a server farm, but through the relentless physical collaboration of engineering and art.
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