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Getting the transcript
Reading the captions from YouTube. A video nobody has opened here before takes 10 to 30 seconds; this page fills in on its own.

ChuckCG · @chuckcg
Words
653
Runtime
8:46
Speaking pace
74wpm
Reading time
3min
74 words per minute, below the 160 25th percentile of 349 measured videos. That distribution comes from the 349-video hook study.
Opening (first 30 seconds)
[Music] okay I'm going to start with a cube and I'm going to scale it on the c-axis with s then press Z and maybe scale it on the y axis don't forget to apply the scale
37 words, the words spoken in the first 30 seconds at 74 words per minute.
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Sentence shape
| Measure | This transcript |
|---|---|
| Sentences | 1 |
| Average words per sentence | 653.0 |
| Longest sentence | 653 words |
| Questions asked | 0 |
| Sentences containing a number | 1 |
Most used terms
What this transcript is
Every word below is the caption track YouTube publishes for this video, pulled from the video itself and reproduced unchanged. It is not Prepublish's writing, not a summary, and not a re-transcription: it is the video's own published captions. English captions, generated automatically by YouTube, in the video’s original language. Source: the video on YouTube. A channel that would rather this page did not exist can ask for its removal through the contact page, and it is removed.
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[Music] okay I'm going to start with a cube and I'm going to scale it on the c-axis with s then press Z and maybe scale it on the y axis don't forget to apply the scale contrl a scale and now I can the remage modifier if we lower box of size this will increase the faces now add a displace modifier I can use Cloud's texture adjust the scale now I can lower the strength in this place modifier adjust box the size I don't need too much geometry right now I can activate this button to see the modifier in edit mode now duplicate the mes with shift d c we are using using remes modifier this will create only one mesh now I'm going to add a cylinder scale it on the z-axis duplicate I can adjust the boxes size if needed now duplicate and move it up to select a mes select any face or vertex then press L and you can add more cubes or any mesh I'm just trying to make a rock like shape once you are happy with the mesh right click and convert to mesh now I can go into sculpt uh press shift and I can smooth the mesh I'm going to select the scrape brush and flatten some parts I'm going to add the multi resolution modifier subdivide it if you want you can spend more time sculpting but I leave all the work to the textures I need to unrap the model so in the modifier I'm going to select the level viewport the same as sculpt and apply it now into edit mode hit U and wrap I'm going to use Cube projection now add the display modifier but this time I'm going to select uh displacement texture these textures are from poly heaven.com the texture I'm using is Cliff side just click on download Once you add the texture here in mapping you can repeat it if you need now in displ modifier I'm going to set coordinates to UV and adjust the strength you can use mid level to prevent mesh clipping now I'm going to add the material select the Shader and press control shift T I'm going to select the color normal roughness and also the displacement in the Shader I can lower specular to 01 or less if you need more details you can add a subdivision surface modifier just move it up so it can affect the displays now I want to see more Shadows so I'm going to enable seene lights over the strength now add a sunlight I can add a second Shader and mix it just uh press control zero and I'm going to pick a color and use a geometry into f then uh separate X Y and Z connect from Z so we can mask based on the height now I can control the mask with a map wrange or color ramp of course you can add textures to the Shader if you like and now it's time to duplicate the model to create the cliff you can scale and rotate it try to randomize it maybe scale it on a particular axis but I'm using only one model so you can create more to randomize even more I'm going to change to Cycles Render for lighting I'm using an hdri this image is from poly heaven.com the name is industrial Sunset now I can duplicate the sunlight in data disable cast Shadows and now use a very low value in strength this is just to thin the shadows and we should use a bluish color for daylight finally I added some models you can find free architecture assets on my gumroad or for AR station stores I leave the links in the description and maybe I can add some vegetation and that's it see you next time
The words are the caption track's own and nothing is reworded or re-transcribed. Paragraph breaks are placed between sentences so the text reads as prose.
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Filler phrases
6 in total: uh 4 · like 2.
A literal whole-word count of the same phrase list the Prepublish browser extension uses, so a phrase inside another word is not counted and a phrase used in its ordinary sense still is. It is a count and not a judgement.