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Choc · @Choc2K
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Every single year, 2K players make these same massive mistakes with their builds. Basically, lighting $100 on fire and then having to get back to the drawing board and do it all over again. But, in today's video, I'm going to break down everything that you need to know about the builder, including the attributes, the thresholds, the animations, everything that you need to know so that that does not happen to you. By the end of this, you'll know exactly how to make the best build on NBA 2K27 on day one. Without further ado, let's get right into it. What's going on, guys? I have never done a video like this. So,
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Every single year, 2K players make these same massive mistakes with their builds. Basically, lighting $100 on fire and then having to get back to the drawing board and do it all over again. But, in today's video, I'm going to break down everything that you need to know about the builder, including the attributes, the thresholds, the animations, everything that you need to know so that that does not happen to you. By the end of this, you'll know exactly how to make the best build on NBA 2K27 on day one.
Without further ado, let's get right into it. What's going on, guys? I have never done a video like this. So, if you guys like content like this, do me a favor, smash the like button, and let me know in the comment section. But, for the last 3 days, I have been doing build reviews, and it's been an absolute hit. We have reviewed over 1,000 builds in [music] the last 3 days. And I've learned a lot of things, okay? Number one, I've learned that a lot of you guys need help on your builds because you're going to end up losing money.
And number two, I've learned that a lot of you guys just don't know the thresholds and all these different things. So, I'm going to start this video out by saying, if you don't know any badge threshold or animation thresholds, you guys should consider signing up for 2K Labs, guys. 2K Labs quite literally makes it so simple to know everything that you need to know before you make your build, whether it's badges, animations, every requirement that you need is on 2K Labs.
And if you guys use code Chuck, you get 20% off on your first sign-up. But, with that being said, I'm going to go ahead and teach you guys, in my opinion, everything that you need to make a good build day one. And day one is arguably the hardest day to make a good build. So, this is my day one build 2K26. As you guys can see, we went 6'5 on the height. We had a 99 three-ball because of the cat breakers. We had great playmaking, contact dunks.
We had everything that we needed to have a great day one build. [music] If you had made this build, it would have been usable the entire year, and that's exactly what I'm going to teach you guys today, is how to make a build like this on day one. That way, you don't have to sit here and keep spending money over and over and over again. And I'm going to do this by every position, so it will be time-stamped to make it easier on you guys to learn.
So, do me a favor and smash that like button. It helps me out a ton and it lets me know that you guys want to see more content like this. Now, we're going to go ahead and start with point guard. Now, something that I want to say about PG builds, bro. For my point guards out there, something that you guys need to ask yourself. Number one, what game mode are you playing? Because everything is game mode dependent, guys.
The builds that you're going to run on twos are probably not going to translate to threes. Are probably not going to translate to fives. And if you're wanting an all-around build, a point guard is probably not the spot to do that. If you are a fives player, I would recommend the heights of 6'1" to 6'4". However, {comma} I personally don't like 6'1"s. And the reason that I don't like 6'1"s is as every 2K has been for the eternity of time, except for 2K22 cuz that was the one exception, height has mattered.
[music] And in terms of how the game is now, the taller you are, the harder it is to contest jump [music] shots. I feel like on a 6'1", you are going to struggle. In NBA 2K23, everybody started the year on 6'1"s, and then they couldn't make any shots. They couldn't get open. So, personally, I am not doing a build under 6'2". I cannot justify it, especially not on day one. So, what I'm going to go ahead and do is show you guys a good example of a day one 6'2" point guard build for fives.
And obviously, I'm going to go ahead and break it all down by every [music] game mode. But for five specifically, this right here is a phenomenal example. Now, the reason that I like this build so much, okay? I'm going to show you guys optimizations these thresholds are thresholds that you're going to need to know no matter what game mode that you guys are playing, whether it be park, whether it be Pro-Am, whether it be ones.
These are the thresholds that you guys need to meet, okay? So, when you're making your build, keep these things in mind, okay? If you're going to be one of these people that's going for this 87 driving dunk, for the post riser, for the contact dunks, which is what everybody is doing, you need to have 75 vertical. I've seen a lot of builds, guys. I've been looking at over a thousand builds on the last three days, And they'll go 87, but not 75.
Or they'll go 75 and not 87. That is pointless. You don't want to go over on your vertical or your driving dunk. There's a lot of people that are going 89 78 to get another dunk package. To me, that just feels like a waste of attributes. Now, in terms of the playmaking on this build specifically, guys, for my people that are choosing to go with these 6'2 builds, I feel like you need to be in the upper echelon tier of ball handling.
Now, this person specifically plans on cat breaking their speed with ball plus five to get it to 93 [music] and then their three-pointer plus five to get it to 99. If you are going to make a 6'2 build, really, even if you're going to make a 6'3 build, I feel like you need to be going with at least 95 ball handle and 93 speed with ball. I've seen a lot of builds that are coming out here with 86 ball handling and 86 speed with ball on a 6'4 and under build, and that's very backwards logic to me.
Because what you guys are not understanding is you're already putting yourself at a disadvantage going that small. So, when you're going that small and you have the same speed with ball and ball handle as a build that's 4 in taller than you, because if you're going like 86 86 here on a 6'2, you could play a 6'6 that has the same playmaking as you. So, he gets a super advantage because now you guys have the same playmaking and he gets 4 in of height and 4 in goes a long way in the game of NBA 2K.
So, if you are making a build that is 6'3 and under, I would recommend man 95 93. And I don't want you to do too many cat breakers. I don't want you to be the guy that goes, "Okay, Chuck said 95 93, so I'm going to go 90 and 88." And then eventually, when I get my 10, the problem with that is waiting on 10 cat breakers is not realistic, man. We don't know how long the cat breakers are going to take, and even if they only take a few weeks, you're not going to be playing with as good of a build as you possibly can day one because you're focused on cat burgers that you may not get in the future.
I have literally had people sending me bills [music] that are like 25 cat burger plans. It's like, "Guys, it's August." You know what I'm saying? You're not going to get 25 cat burgers till next August. Don't [music] do that. If you're going to make a building, you're going to think about cat burgers, do not think about more than 10. 5 to 10 is a great threshold in my opinion. Personally, 5 to 8 is a little bit better.
Now, defensively, 60 steel is the sweet spot, man. I saw a lot of guards today and in general that were going 77 steel, [music] 85 steel, 97 steel. So, it's like, don't waste your points, man. 60 steel is fine. You don't want to be a bot. You want to be able to steal a slip, okay? You don't want to go less than 60 steel cuz you're going to need bronze interceptor in order to get that, but 60's fine. 75 is enough to get contest.
And then obviously, of course, 94 to get that 99 3. I also saw a lot of people going under 6'4 and then not getting a high three ball. And that to me again is very, very, very backwards. If you are going to be sacrificing on your build. If you're going to say, "Hey, I'm going to go the shorter builds cuz I want to get a little bit of the better dribble moves." Go all the way in, get the best dribble moves, and get the best three ball possible.
This is an extremely optimized 6'2 build, especially on day one, man. He's going to have the highest ankle assassin. When he gets cat burgers, the build's going to be even better, but this build doesn't really have any weaknesses. Now, for my shooting guard builds, it's a little bit different because there's a lot more variety in the shooting guard position. It's a lot less consensus on what the best thing is, but where the consensus lies in where you need to get your attributes.
But the height is going to vary. You could be anywhere from 6'5 to 6'9 at shooting guard. And I'm going to tell you this right now. This is my bold day one claim, and it actually comes with backed up facts. I tweeted August 21st that height mattered for contest and getting contested. I could just tell from the gameplay that I was watching that it was kind of like NBA 2K26 in the sense where you weren't really getting contested on these bigger players.
Beluba, a day later on August 22nd, already admitted that height is the stronger factor of the two between height and perimeter. So, I don't want you guys to come into the year thinking that you are going to be able to survive on a 6'5 build. The contest system is already a little bit shaky, and if you are looking to go on the safer side, I'd recommend making your player taller. To give you an exact height, if I had to pick between 6'6, 6'7, 6'8, and 6'9, I would probably try to find either 6'6 or 6'9.
The reason that I skipped 6'8, and the reason that I don't really go 6'7, is because I don't feel like you really gain anything. When you're on a 6'8, you don't really gain the way you do on a 6'6. On a 6'6, you can get gold limitless, which makes your player that much better than a 6'7 or a 6'8. On a 6'9, you're huge. You gained 3 in of height. So, the way that I look at builds is there has to be a trade-off for going to a different height.
The reason that I've justified 6'5 builds up until this point is because they get 99 3, which is going to allow you again to take another step up over your opponents. And I'm going to show you guys a 6'5 build that was sent in that I don't mind. I'm going to tell you what I like, and I'm going to tell you what I don't like. So, off rip, speed is a little bit slower, but it's not that big of a deal. 85 is okay. He focused heavily on agility, and in my personal opinion, I'd probably want to have a little bit more speed on a shooting guard build because naturally, shooting guard builds are going to be running the break.
The play making isn't bad at all, but if you can, I would recommend trying to get to 91 ball handle. As you guys can see here on this 2K lab screen, all of Shai Gilgeous-Alexander's moves are locked behind 91 ball handling, and that is the case with a lot of good moves in the game. So, I would recommend that you guys try and do that. Now, again, this boils down to the trade-offs. Is it going to be height? Is it going to be dribbling?
And in shooting guard, it just becomes a little bit different because on this build, if you were to go to 91, and then you have 86 speed with ball, you are getting a lot better dribble styles than if you're going on a 6'9 build that isn't going to be moving with the same level of fluidity. But outside of that, even if you don't go to 91, I'm very cool with you having a 70 86 86 spread. I don't have a problem with that at all.
In terms of defense, I like the defense, too. 77 steal is going to get you silver interceptor, which is going to go a long way in terms of stopping the fast break. Now, a big mistake that I saw a lot of players making was they were going 70 flat on their steal for bronze glove. >> [music] >> And what I want to tell you guys is that, in my opinion, is wasted badge points. If you are somebody right now and you have made a build with 70 steal, you are wasting badge points.
You either go 60 for bronze interceptor or 77 for silver interceptor. You are not stealing the ball from your opponents with a 70 steal, and you can use those points elsewhere to make your build more optimized. 86 perimeter D like that guy has gets you silver ankle braces, and he was talking about cap breaking it to get 92 for gold challenger. So, I don't mind it, but this is where the disconnect comes from me and the type of person that is playing on [music] this build.
In my opinion, why would you not go 6'6 on this type of build? The main reward to me at being 6'5 is the fact that it's the tallest build that you can get 99 three on. However, because he's using wingspan really high, he's unable to get a high three. [music] So, that is where it gets backwards to me. In my personal opinion, I don't like that a 6'5 build is going to have 89 three-point shot while a 6'9 build can have the same three-pointer.
In fact, it could be even higher. And that's where I talk about positional advantages because this is now making the 6'5 lose its advantage. When we talk about the 6'5 advantage, it's the fact that getting 99 three and being the tallest attribute holder to do that makes you a little bit more deadly than everybody you're playing. And I understand everybody plays different game modes and everybody doesn't need 99 3 and I want to be clear because a lot of people were saying in the comment section today they were going chalk, you know, I don't need 99 3.
I shoot really well without it. But to that I say, if you shoot really well without it, imagine how good you would shoot with it. He has the optimized driving dunk to vertical because it's going to go ahead those two link together. Just keep in mind 87 and 75 always. And outside of that, this isn't a bad build. Like I said, in my personal opinion, I would make this type of build at 6 foot 6 because why be shorter if you're not trying to get that higher three.
Now, another one of the hardest builds to talk about is the small forward position because a lot of 2K players do not understand that in the game of 2K, the small forward position is not a real thing. In any traditional lineup that you are running in the game, it is always point guard, shooting guard, lock, power forward, center and fives. Or even if you're playing threes, it's point guard, lock, center. There is no such thing as small forward in NBA 2K.
And I need to stress this because a lot of you seemingly don't know that yet. And this is important. If you are trying to play small forward, get ready to learn a lock down defender. Because again, as we already went over, when most people are creating their point guards, they are not creating a point guard with defense in mind. And if they are, respectfully, they're probably not that good of a 2K player and you're not going to enjoy playing with them in the first place.
And if you guys were getting on the same page and optimizing your builds with one another, you'd probably win more games. So, make sure that you send this to your boys. That way they don't mess up their day one build and sell. But as I've been doing, I'm going to show you guys another example of a build that I've liked, okay? So, number one, a question that I've been getting a lot is how tall do you think that we should be going on a lock down defender builds?
And to that I say, in my personal opinion, 6 6 and 6 7. I understand that this is a new version of 2K. I understand that it is a new game, but certain principles kind of stick and certain principles kind of remain year in and year out. As a lockdown, you want to be versatile. You want to be able to guard the rim runners, but you also need to be able to guard the three hunters. You want to be able to guard the six ones, but you also need to be able to guard the potential six nine.
And in my opinion, 6'6" to 6'7" is the perfect sweet spot to be able to do both of those things. The reason for that is you're still tall and you still get a lot of speed. So, I would not go 6'5" and I got a ton of 6'5" lock builds submitted to me today. Also, if you guys want to go watch the VODs, they're all up. I basically have 20-something hours of breaking down builds and giving pure insight. But, I got a lot of 6'5" locks sent to me and in my personal opinion, I just don't think it's going to work because as I said earlier, I think the most important thing for getting contested here is going to be your height.
And in reality, what these 6'5" locks are doing is they're taking a shorter wingspan and they're going 1 inch down on their height just so they can gain other areas. And this is the biggest thing that I need my want-to-be locks out there to hear, man. This right here, if you take anything away, take this [music] away. You are somebody that plays lockdown, focus on being a lockdown, man. I cannot count the number of times that people would come in with builds and they wouldn't be optimized.
They'd come in with, you know, 92 perimeter, 86 steal, [music] but you know what, it looks so much cooler cuz they had 89 three and 87 dunk and 70 Focus on playing defense. You are a lockdown. And I know the temptation, I know what the temptation is. You guys were watching community day footage. You're seeing contact dunks and you want to get to one, too. But, let me break it down for you like this. Realistically, in a park game, in a pro-am game, in a rec center game, how many times as a lockdown, realistically, are you going for a contact dunk?
If I'm being honest, unbiased, and objective, in a park game, at most, you are getting two attempts. And I think that is dragging it. Realistically, I'd say you're probably getting one attempt in a park game and maybe three or four in a pro-am game. And again, I still feel like that's me being overly generous and being overly optimistic. The point that I'm getting at is it is not worth it to sacrifice the things that matter, which is defense and your physicals on a lockdown, to get these other three things.
In this guy's build specifically, I don't even think he really needed this much play making. There's definitely other things he could have done to make this build better. I would have dropped the play making, up the interior, up the block, you know, focus on being a lockdown, man. And I think that's the biggest disconnect that a lot of you guys have. And the biggest cope that I saw for this all day was, "Yeah, my teammates are trash and I got to make a little bit more plays." That's cope, man.
That is not your job. Your job as a lockdown is to be able to number one, [music] dunk on a back door cut, not a contact dunk, but just dunk on a back door cut, knock down an open three, but first and foremost, get stops. So again, I don't think this build's bad at all. Obviously, 94 and 94 is a threshold, 78 is a good threshold for [music] block. Why do we go 78 block, guys? The answer to this is high flying denier.
Like I said, when you're making your builds, make sure that you guys pull this up. That way you guys have all of your badge thresholds right in front of your face and you don't waste any badge points because you don't want to be that guy that goes 77 block and is now forced to burn a precious cat breaker on block. Be the guy that's a lead at defense and the guy that does what he needs to do to win games on offense, not the guy that's a lead at offense and struggles on the defensive end.
You are a lockdown at the end of the day. All right, now let's talk about power forward, which has taken the biggest change over the years. In the past, people would typically put the worst player on their team on power forward and hide them [music] because centers used to guard big and roll. So power forward formerly was a corner to corner position. Now, power forward in my opinion is arguably the hardest position on the game because you really have to be able to do a little bit of everything to be good.
But from a build perspective, there's not going to be a lot of variety in these builds. There might be a few tweaks between every power forward, but everybody's kind of going to be on the same page. I'm going to show you guys what I like and obviously what I don't like. So, obviously the most important thing for a power forward is >> [music] >> defense, okay? Defense, defense, defense. You are the same type of build as a lockdown.
And again, one of the biggest things that I was seeing in these thousands of builds that we were looking at is I'm watching people with power forwards and I'm not kidding you, they would have 60 steal or 53 steal and they'd be like, "Yo, I'm a comp swing. What do you think?" And I'm like, "Dude, how can you play swing if I can buzz you every play?" If the point guard can come off the screen and throw a slip at your face every play and you can't steal it, you can't be a back end.
So, what I like about this build right here, 92 steal. Now, I know what you guys are thinking, "Chalk, why would you go 92 steal because it doesn't really make any sense. You don't get anything. 90 is the threshold." The reason that this person in this build is going 92 is so they can cat break 297. Now, you guys don't that want to think about cat breakers and you don't want to get cat breakers. I am cool with 90 steal, but 97 a little bit more of a chef's kiss. 88 block, as we already said before when we were talking about locks, is going to get you guys the high-flying denier. 80 interior defense is going to get you guys bronze wall up.
Now, this is going to be a big question. I'm going to beat you guys to the punch. "Chalk, isn't interior going to matter? Chalk, do you not think that we need 88 interior? Chalk, are you not going to go crazy strength on your power forwards?" I'm going to put it to you like this, man. 2K for the last, I don't know how many years it's been, four, five, six, seven, who knows, they have been trying to push interior and strength down our throats and force us to put that on our builds and it's always useless.
And I know what some of you guys in the comments are going to be saying, "Chalk, I cook with my strength build. I get crazy animations." I'm just going to be real with you guys, man. Strength and interior have been bait and I wouldn't be shocked again if it's bait again. And I know all of the dunking clips have looked crazy, but this is my thing, man. I don't know if 80 to 88 interior is going to make a huge difference in stopping people in the paint.
Power forward builds are one of the hardest builds to make day one because we don't really know what the game looks like. And depending on what the game looks like, it's going to change what your power forward build looks like. To be on the safe side, I would make something like this, man. Pass accuracy, I dropped to 77. The reason that they went 80 pass accuracy is [music] for the versatile visionary. I think that's the man.
Go 77 free up in a few other areas. The three-point shot is cool. I know some of you guys are doing chalk. This build sucks, man. I got 89 three-pointer on my build. I'm a knockdown shooter. It's It's 2K, bro. You're in a corner, you're getting a pass from dimer. You can hit with an 80, man. You're going to be able to hit with an 80. You'll be just [music] fine. On this type of build, I'm presuming that they want to cap break their defensive rebound at 92 and their driving dunk to 87.
But, I think that is freaking insane, guys. Please, please, please, please, please. If you take anything from this video, do not make a build thinking about 15 cap breakers. The reason that I would say this build is fine is because if I was looking at it objectively, like I said, five to eight is the sweet spot. They got five. Right here gets 92 D board. With cap breakers, he's going to be able to get the box out boss gold.
He's going to be able to get the sink snatcher on Hall of Fame. I would say that obviously, I was just telling you guys that you'll be serviceable with a 90 steal. So, 92, you're going to be fine. That's fine. This build doesn't need driving dunk right away. The difference between like this build needing cap breakers and a point guard needing cap breakers is I'm seeing people coming out on point guards with like 60 driving dunk talking about their demi gods.
But, you're not going to be demi gods with 17 cap breakers. This type of build, you will be fine without your cap breakers, man. And And in my opinion, in terms of height, 6'8" [music] to 6'9", I could see a world where it's taller power forwards this year. I'm telling y'all. I'm telling y'all. I'm telling y'all. Hot take from your boy Choc, man. Height is going to matter more this year than ever before. Now, center center centers, this is the hardest position to break down and it truly is the hardest position to break down [music] because obviously not only do we have multiple play styles in terms of poppers and insides, but we also have multiple game modes in terms of park, in terms of rec center, in terms of pro-am.
[music] And the problem with a center is you have to have centers specifically made for each game mode. And this is the big disconnect that I have when I'm trying to make builds for centers and help centers with making their builds in general is that in order for you guys to play, you have to make sure that you are specialized in your game mode at this position. This build right here that I was saying, it's a 6'11. Which number one, I don't even like 6'11s.
But I do think that this is a good 6'11 build for my people that want to play on a 6'11. But the problem is this guy was like, "Yeah, this is a threes build and a fives build." The issue is if you're playing threes, you have to guard the back end on this build. How can you guard the back end with a 40 perimeter and a 60 steal and a 70 speed and a 58 agility? The answer is you can't. But in pro-am fives, this is set up perfectly defensively because you have 60 steal, which is bronze interceptor.
That's all you need for guarding the corner like we talked about at point guard. You have your 84 block. You have 80 interior and you don't really need perimeter on a corner guarding center build. And that's what I'm trying to say. If you're going to play center, realistically, you're probably going to have to have two builds. Now, there is a work around for this and the work around in my opinion is to go 6'9 because at 6'9, you get so much more attributes to the point where you are able to do a little bit more.
You can have a pretty similar setup to a build like this on a 6'9 while dropping maybe your D board down four and then also upping your defense to where it's serviceable and usable. But for those of you guys out there who are trying to make a 6'10, 6'11, 7 ft, 7'1, so on and so forth, it's [music] not going to work in the park. And even if it does work day one, two, three, four, five, six, by the time people start playing the game and learning the game, [music] you're quickly going to find yourself in the builder again making another build.
So obviously my height for my park centers is anywhere from 6'7 to 6'9. And my height for my Pro-Am centers, guys, I really think the sweet spot this year is 7 ft. From what I've seen, all of these 7 ft builds look good. I wouldn't really recommend going 7'1 or 6'11, but obviously like I said, this one is a good build. Now, why is this a good build? He's one cap breaker away from getting his strength to 95. And for those of you guys that don't know what strength at 95 gets you, that is gold brick wall.
Again, 2K Labs, Coach K, get all this stuff when you're making your build. Pass accuracy, he is a 90, which gets the versatile visionary. I don't think this is a necessity, but what I do think is a necessity, and I think you guys need to hear me on this one. You need to be at 89. If you are playing fives, you need to be at a 89. Now, if you guys are playing park, I think you can survive with a 77 or [music] an 85 or an 80.
You can survive with that. But if you are a fives center, don't you dare play with sub 89 pass accuracy, man. And again, I cannot tell you guys the number of people who were sending me these center builds that didn't have pass accuracy. In this game, I feel like people are going to struggle to score, and one of the [music] biggest skill gaps is being able to throw fast breaks, man. You need that break starter to 89. Again, I already went over the defense.
This is pretty much the meta set up defensively. That's all you need. In terms of finishing, this guy went with a 90 standing dunk, which I would advise if you are on a inside center. If you guys are making a popping center, which this guy obviously isn't, then I wouldn't advise you to do that. I think that is a waste of points that you could use elsewhere. And of course, if you can go 94 94, like you're always going to be able to be in a good spot in terms of rebounding. but if you can only pick one or the other, I am always going to tell you to prioritize offensive rebound.
Your player is naturally going to be in better positions on defense for your defensive board to be up, especially because you're going to be guarding the corner or even on the back end guarding the back end, you know, so you'd be like always in a better position. But offensive board, you need it a little bit higher on the rare chance that you can get a good flying animation that might change the game for you. Shooting-wise, [music] I don't think that there's a major like hey, you have to have this level of wingspan, but a big mistake that I saw a lot of people making and I'll again use another 6'11 for example.
Somebody submitted to me a 6'11 with a 7-ft wingspan and he had [music] 89 3-ball. That is overkill, guys. That is absolutely overkill. And the reason why is he's going to match up with somebody that's the same height as him who has 5 in on his wingspan and so much better rebound and so much better vertical. These people are sacking their builds and making their builds worse in order to get a better jump shot, guys. If you were 75 to 79 3-ball, you're going to be able to knock it down, guys.
Catch and shoot on the line. I realistically think, guys, that 78 is a really good spot, man. I would not recommend going 80 for quick trigger. You are not no dibbing on a center and you abso- abso- abso- absolutely don't need silver dead eye on your 7-ft center, man. You guys are going to be able to knock down your shots regardless, but if you are somebody that has to have dead eye, I would not advise to go over it, man. 85 is the max the max the max the max the max I would do on a popping center.
Please don't be the guy that goes arms and drops his rebounding in order to get silver limitless, man. It is not worth it. You are going to be hugging the line nine out of 10 times on a center anyways. Don't waste your attribute points here. The absolute utmost important thing you can do as a center >> [music] >> is prioritize your rebounding, prioritize your vertical, and prioritize that pass accuracy, man. Every threshold that I've talked about is going to put you in a great position to dominate these people that are making builds like I have been talking about that are not optimized and not created properly.
And that is the end of the video, guys. And as I said earlier in the video, I have all of my VODs up of build reviews where I am breaking down these builds and showing critical mistakes that players are making and helping them save money. So, if you guys have enjoyed this, I'd advise you go check out the VODs, man. You will learn a lot. If you guys like videos like this and want to see more like it, smash the like button and let me know in the comments, guys.
I've never done a video like this, so I don't know how the response is going to be. But if it has good response, I'll keep pumping these out. But I appreciate you for watching. Make sure you hit the hype button as well. And as always, your boy Tox, stay tuned for more and I'm out. Peace.
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