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JustDucksey · @JustDucksey
Where viewers went back to watch this video again, from YouTube's public Most replayed graph, lined up with what was said at that moment.
Most replayed moment #1
5:558.3x the video's typical replay level
map is done. So, we have a place where you can stand and jump and shoot here. They also have a ramp so you can use it to rocket jump. A little hiding spot over here. And before you come at me and say this looks like rivals, I'm not releasing this game, so it doesn't
Said at 5:47
Most replayed moment #2
0:195.0x the video's typical replay level
game. So, let's get straight into it. I'm going to explain to the AI what we're going to be doing today, and let's see what it responds with. Okay, it seems like it already began by giving me our first script. So, let's wait for it to finish and paste it into Roblox. So,
Said at 0:12
Most replayed moment #3
0:444.6x the video's typical replay level
Let's make something very simple. I honestly don't know too much about guns. So, I'll just do whatever I think looks okay. And I guess this isn't [music] too bad. So, now we're going to have to insert a tool and then change the name to AK-47, just like it told us. And let's just put
Said at 0:36
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Words
1,489
Runtime
10:22
Speaking pace
144wpm
Reading time
6min
144 words per minute, below the 160 25th percentile of 349 measured videos. That distribution comes from the 349-video hook study.
Opening (first 30 seconds)
FPS games are one of the hardest games to make, but recently AI has been improving at making games, and today we're going to be putting Grock AI to the test by making it script the whole game. So, let's get straight into it. I'm going to explain to the AI what we're going to be doing today, and let's see what it responds with. Okay, it seems like it already began
72 words, the words spoken in the first 30 seconds at 144 words per minute.
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Sentence shape
| Measure | This transcript |
|---|---|
| Sentences | 173 |
| Average words per sentence | 8.6 |
| Longest sentence | 38 words |
| Questions asked | 6 |
| Sentences containing a number | 8 |
Most used terms
Filler phrases
18 in total: like 7 · kind of 6 · um 3 · actually 2.
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What this transcript is
Every word below is the caption track YouTube publishes for this video, pulled from the video itself and reproduced unchanged. It is not Prepublish's writing, not a summary, and not a re-transcription: it is the video's own published captions. English captions, generated automatically by YouTube, in the video’s original language. Source: the video on YouTube. A channel that would rather this page did not exist can ask for its removal through the contact page, and it is removed.
FPS games are one of the hardest games to make, but recently AI has been improving at making games, and today we're going to be putting Grock AI to the test by making it script the whole game. So, let's get straight into it. I'm going to explain to the AI what we're going to be doing today, and let's see what it responds with. Okay, it seems like it already began by giving me our first script. So, let's wait for it to finish and paste it into Roblox.
So, we got our first two scripts, the server script and the client script. And now it's telling me to make my first gun, the AK-47. Let's make something very simple. I honestly don't know too much about guns. So, I'll just do whatever I think looks okay. And I guess this isn't [music] too bad. So, now we're going to have to insert a tool and then change the name to AK-47, just like it told us. And let's just put all these parts inside here.
Lastly, it told me to insert another script [music] inside the gun and it should be working now. But sadly, there's an error. Okay, I told Grock about the error and it's rewriting the script. So, let's just replace our old one with this one and hopefully that should fix it. Okay, so it locked me in first person and we can use our gun, but we can't actually shoot with it. After going back and forth with the AI a few times, I got it to work.
Well, kind of. So, um, I can shoot, but this happens. I'm guessing there's way too much recoil on this thing. Let's ask the AI to make it a bit more polished. And let's add a zombie to see if this works. Okay, let's try shooting the zombie. And we killed it. Although, there's an error right here. Let's try to fix the error and ask it to reduce the recoil. Let's duplicate the zombie a few times so we can test it properly.
So the recoil should be reduced now. And we also have a sound to show that we hit them. So now it's asking me if I want animated view model arms. And I'm going to say yes. So apparently I can fly. Yeah, I have no idea what what Grock is doing. I'm not going to lie, Grock isn't doing a very good job. So, I'm thinking of switching to [music] Claw AI. So, I did decide to switch and I had to remake everything all over again, but I'm just going to skip [music] through that.
But, if you're enjoying the video so far, make sure to subscribe and join my Discord if you want to meet more people like you. And now, I've switched over to Claw AI and told it to make a simple weapon system. So, it should be working first try. Have our rifle. We can shoot the zombies. And we can even hold click to shoot faster. Now, let's improve how this looks and just the overall feel of it. [music] Okay, and now we have some ammo and it looks much better overall.
There's even some spread on the bullets. And once you reach zero bullets, you can't shoot anymore. So, I have to reload. There's even an animation. And now I can shoot. And it also added an inspect, which is surprising. So, I have to hold [music] shift and you can inspect the weapon. Now, let's try adding more guns that do different things. I added this pistol which is pretty similar to the AK. And I also added an RPG and I want to see if the AI can make this [music] work.
So, this wasn't too difficult. And now we have default AK which I adjusted a bit and it works much better. Then we have the pistol which [music] is slightly slower. And then we have the RPG. So, let's see if this works. And holy. Not only does the RPG work, but you can even rocket jump, which is one of my favorite mechanics in FPS games. Well, maybe you jump a bit too [music] far. And even the effects are pretty great, honestly.
It feels pretty nice to rocket jump, but we're missing some movement, [music] like sprinting and sliding. Now, I'm asking the AI to add these features, and let's do exactly what it says. So, it gave me this movement system script, and apparently I can adjust the speed here, the slide [music] speed, FOV, and everything else. Let's test the default values first, though. I'm going to hold shift, and it doesn't work. Okay, second time should work.
And we can sprint. It's kind of slow, but we can adjust that. Now, for the crouching, it's pretty weird. I'm going to go to my movement script and change the sprint speed to maybe 32. And now let's try to fix the sliding. Okay, everything should be working now. And I also changed the sliding keybind to C cuz it's kind of hard to press shift and control at the same time. And we should be able to rocket jump while sprinting now.
For some reason, I can't shoot while sliding. So, let's fix that. And now it works perfectly. I can slide and jump. But one thing I want to try to do is make the rocket jumping more polished cuz right now you don't jump that far and it doesn't feel too good. I messed around with a few things trying to improve the RPG. Now it feels much better. I even lowered the gravity to make it seem more smooth. So we can slide, rocket jump, and then shoot.
And it just feels nice to move around. Now let's make it even more fun by making a simple map. Okay, I'm going to use the base plate texture because, well, it's easy to work with. I'm also going to add some walls around so the players can't escape. And finally, I'm going to put some random obstacles all over. And our map is done. So, we have a place where you can stand and jump and shoot here. They also have a ramp so you can use it to rocket jump.
A little hiding spot over here. And before you come at me and say this looks like rivals, I'm not releasing this game, so it doesn't really matter. Now, I'm going to try out this game with some friends. But before that, we need to have some kind of leaderboard that shows how many kills each person got. Okay, for some reason, the AI found this kind of difficult and it took a while to get working. But now you can see at the top we have a kill leaderboard.
When I get a kill, it goes up. And the final thing I added before the play test was sounds. And for some reason, it took the AI about 30 minutes to finally get this to work. And it even broke multiple times. But now we have some decent sounds, I guess. So for the pistol, for the AK, and lastly for the RPG, they're not the best, but they work. And now I'm going to test the game by doing a 1v one against my friend. Let's do like let's do first till five kills, I guess.
So, we just stand like behind the ramp or something. I'll just do a countdown, then we can start. Okay, first first round. First round. Three, two, one, go. Ouch. Stop packing. Stop packing, bro. I'm flying. attacking. Oh. Oh, >> you cannot aim with this thing. >> Oh, I did. >> Die. >> Yo, one kill. One kill. Okay. Three, two, one, go. Come here. Rebuilding. Reloing. >> Bro, it's so high timing this thing. >> Okay. One one.
What is this game? >> One, bro. One one behind that. I'm going. Wait, how do you have two? Cuz I won twice. Cool. I tried to rocket him. Dist pistol does more damage. >> Cool. >> Full HP, but okay. >> Why is bro hiding here, >> bro? You took more damage. Where are you? Where did you go? Flew across the map. Bang bang, >> bro. This game sucks. Who even made this game? This game sucks. Cool. >> Um, that it's >> Come here.
Wait. No waiting. Bro, I can't aim. Can't aim. I'm cooked. I'm cooked. I'm cooked. >> No. 15. Well, it's 14, but yeah. 15. >> Wait, wait, wait. >> Um, I think you won, bro. Okay, well, that was something. The game was actually kind of fun and Claude AI did a good job at making [music] it. But that's going to be it for this video. Thanks for watching and if you enjoyed, subscribe.
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