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GamaWooDev · @gamawoodev
Words
920
Runtime
5:57
Speaking pace
155wpm
Reading time
4min
155 words per minute, below the 160 25th percentile of 349 measured videos. That distribution comes from the 349-video hook study.
Opening (first 30 seconds)
hi gamer here in this part 3 of make your own custom City with Houdini and real enjoying we will explore the city from Houdini by generating and exporting all the necessary city data which we can later import into in real enjoy 5 to create our city there we will also fix the no PDG folder found error which you will face during the process so make sure to follow to the end of the video thanks
78 words, the words spoken in the first 30 seconds at 155 words per minute.
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Sentence shape
| Measure | This transcript |
|---|---|
| Sentences | 1 |
| Average words per sentence | 920.0 |
| Longest sentence | 920 words |
| Questions asked | 0 |
| Sentences containing a number | 1 |
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What this transcript is
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hi gamer here in this part 3 of make your own custom City with Houdini and real enjoying we will explore the city from Houdini by generating and exporting all the necessary city data which we can later import into in real enjoy 5 to create our city there we will also fix the no PDG folder found error which you will face during the process so make sure to follow to the end of the video thanks for all the newcomers to the channel as we are near 700 awesome subscribers and a special big thanks to my dear friend Ali ueda without his precious support I wouldn't be able to finish correctly the city generation big thanks bro Ali has great video tutorials on any real engine so don't hesitate to visit his YouTube channel first important note I will continue this tutorials from a brand new city a one that will be very small by City standards and unrealistic but will help a lot to speed up the whole process as my handle PC setup can process a more large city so feel free to make your own bigger city as long as your specs allow that and that you don't mind waiting follow along my tutorial as the steps to follow will be the same no matter big is your city make a like and request in the comments the coordinates of the curve responsible for the city shape I made for my own City I will be glad to share it with you we will use the city processor property span to set whether we want or not to use the procedural dependency graph option with the dedicated use PDG checkbox tell me in the comment if you want me to do a separate video for no PDG option as we will check the usbdg option in this video as PDG is used to improve the processing speed against not using PDG depending on your machine and number of processes you have you'll notice an important difference between the two please consider the following step to do so before doing anything set Houdini to manual mode to delete the Regeneration process when making changes to the CT processor node first in the network pane select the city processor node in the city processor properties pan choose to generate the city caches and export data using the PDG by checking the check box next to uspdg with PDG enabled there are three sub steps that need to be processed click the one after the other the process is for first processity base second PDG process and finally third process City Furniture this thing happens at the building generation stage and is especially useful when the city is large because it paralyzes the building generation that requires the most computing power but by choosing this option and once you push the second button PDG process you will probably run into the no PDG folder found error so we'll have to dive in City processor node to fix it to do so double click on the city processor node go to the section buildings generator the fourth section of the network graph double click on the buildings node then zoom in till you found building generation top net node double click on it then select the bldg generator node once you're in you can notice there is an issue by the red x mark push P from your keyboard to go to its properties go to the HDI file text box and from the button select browse to the HDI file needed to generate the buildings of the city name it building.hda from there go to the Cook the selected nodes Works items button and click on it this will launch the generation process for each building of your city and we'll fix the error once this step finished go back to the CT processor node and go to its properties panel finish the second step by clicking on the PDG process button this won't take long as you already finished this in the top net node click on the third step process City Furniture and wait till it finishes once processing is complete we will have to click on the last button export all PBC to export the geometry and the point Cloud analytics PBC but before doing so I encourage you to go get a look at the folder where your city has been stored into in our previous videos and browse to different subfolders to have an idea on how the generated files are organized now that we already push the button export all BBC on Houdini and meanwhile get a live look on the generated files on the PBC created subfolder as well as on Houdini console window beautiful is entered in this final Houdini step you now have processed and exported all the data necessary to move on to the second part of this playlist of videos where you can import your cities Houdini data into in real engine using the city sample project so the next videos will be in any real join for the last steps thanks for your time I hope you enjoyed the content if you are new to the Channel please consider subscribing by hitting the Subscribe button and hit the like and the notification button to help grow quality videos like this one bye for now and I hope I see you soon in my next video
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