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Ice Guy · @TheIcedGuy
Words
1,715
Runtime
8:47
Speaking pace
195wpm
Reading time
7min
195 words per minute, between the 181 median and the 201 75th percentile of 349 measured videos. That distribution comes from the 349-video hook study.
Opening (first 30 seconds)
If you've ever tried playing one of Roblox's front page games, you've probably been met with a bunch of low-effort looking slop games, and I'm kind of sick of it. But, what if it didn't need to be this way? How hard could it actually be to make a realistic-looking Roblox game? Are these front page developers just lazy, or is it just incredibly difficult to make something look good? Well, that's exactly what I'm going to find out. But, being the genius that I am, I'm allowing myself only 24 hours to make a complete showcase. Before
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Sentence shape
| Measure | This transcript |
|---|---|
| Sentences | 151 |
| Average words per sentence | 11.4 |
| Longest sentence | 42 words |
| Questions asked | 8 |
| Sentences containing a number | 12 |
Most used terms
Filler phrases
26 in total: like 12 · actually 4 · uh 3 · you know 3 · kind of 2 · I mean 1 · basically 1.
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What this transcript is
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If you've ever tried playing one of Roblox's front page games, you've probably been met with a bunch of low-effort looking slop games, and I'm kind of sick of it. But, what if it didn't need to be this way? How hard could it actually be to make a realistic-looking Roblox game? Are these front page developers just lazy, or is it just incredibly difficult to make something look good? Well, that's exactly what I'm going to find out.
But, being the genius that I am, I'm allowing myself only 24 hours to make a complete showcase. Before we begin, I have to figure out what I'm actually going to make. A lot of games fall down the pit of despair from a lack of planning, and that's not going to be me. Some good methods to brainstorm ideas are playing games, finding references, watching videos, or just going outside. And I ended up choosing none of them.
I kind of just booted up Studio and started working. [music] So, I guess we can begin with Now, let me tell you, starting a new game with only a base plate is very daunting, but the only way to start is to start. I began with the terrain, and I already encountered a roadblock. For some reason, my sculpting brush was just not working, and this is easily my most used terrain tool. Hopefully, any terrain artists can back me up in the comments and understand how much of an issue this was, but the time is still counting down.
So, I'll have to make do with what I have. My general plan for the scene was a path running through the middle, surrounded by hills and trees. Now, on one side, there would be a nice little stream, and on the other side, there would be a nice little cabin. Now, you might be thinking, placing an entire forest would take forever. Well, let me introduce you to the brush tool. Using this neat little plugin, I can create entire forests in just a couple of seconds.
So, that's pretty cool. Also, I should let you know that I streamed the entire creation process, so you could go watch the stream bot if you wanted to. But, I should warn you, I do get a little too energetic sometimes. Whoa. Thanks for Thanks for the donation, man. Anyways, I wonder what time it is. Now, I spent a whole lot of time on the nature of the scene. So, let me teach you some nature basics. Let's start with layers.
You should be thinking of the objects in your scene as layers. Now, what do I mean by this? Let's begin with your largest nature asset, which will probably be trees. You'll want to place these objects first because they will take up the most space. Then, move on to the next layer, which will probably which will probably which will probably Okay, which will probably Okay, which will which will probably be bushes or medium-size foliage.
You want to place this in the gaps that the trees don't adequately cover. Next is the grass. You'll want to place this almost everywhere in the scene to make it look more full. Finally, is the micro layer, which is reserved for decal details and really [music] small foliage. Basically, what you want to do is place trees, and in the empty space, place bushes, and in the empty space, place grass, and in the empty space, place leaves.
Each layer will add more eye candy to the player. Lesson two, simple color theory. Let's talk about the 60-30-10 rule. And before you go "Ew, I have to learn something in a YouTube video." and click off, I'll make sure to keep this simple. The 60-30-10 rule means your scene should be composed of 60% of one color, most likely green if it's a forest, [music] 30% of another color, most likely brown for the bark and dirt, and a 10% pop of another [music] color.
This will come from nice saturated and vibrant flowers. Now, you want to avoid every asset you use being a completely different shade or saturation because this will cause your players to explode. Instead, you want to make sure everything looks cohesive [music] and makes sense together. And the third lesson, well, comment below if you want a full nature video. And make sure to subscribe and like, and also hype the video if you're on mobile, if you enjoyed the video, of course.
Anyways, what was I doing? Oh, yeah, nature. So, I make a rough little scene and add it in a stream, but it was getting late, so I decided to hit the hay and pick it up tomorrow. >> Yeah, so I might have slept in a little bit, but that's okay. I wonder what hour we're at now. Okay, well, that's not great. We still have more than enough time to finish the game. Hey doc, what time is it? >> Hmm, then it appears to be uh 4:00 p.m. >> Okay, so it's already been 18 hours and I've only spent 2 hours actually working on the game.
So I need to lock the heck in and grind. The watercolor [music] to slightly green. I'm going to speed run this real quick. Honestly, I don't like the shape of this. Going to be like a railing going [music] across, windows on the wall. I feel like this thing's missing something. I'm going to thread this [music] right here. Point light. Raise it up, increase its brightness. Downward, [music] the lighting is up. Going to be a showcase.
Now let's just fill in these gaps. Okay, let's just put in something like this. Uh these windows [music] are meshes. So I need to might have to model that one real quick. There's a pretty large difference between realistic and soft, but mainly interiors [music] and point lights. Let me Let me just give an example. As you can see with realistic, you can see these shadows, but if you go into soft, everything's just flat.
There's no 3D shadows or anything. Was that pretty cool? Hold on, let me just uh make a door while I monologue. Now a lot of the past 2 hours was spent on making the cabin. I couldn't quite find the right size and shape I wanted. So some advice for anyone getting into building, start by blocking out your structure and creating a simple little floor plan. And remember, the larger the space, the longer you'll have to spend decorating it.
Next, you should add in some of the larger furniture assets and resize the build if needed. Then add in some smaller props, and resize the build if it still feels empty. And once you're finally happy with the interior, you should decorate the walls and exterior. You do this last to avoid having to rescale everything for every interior tweak. Also, taking time to find good PBR textures can substantially elevate a build.
Oh yeah, also, a cool little trick I like doing is adding a spotlight pointing through a window. This creates a cool effect and helps when the sun isn't adequately casting light into an interior. Well, looks like the door is about finished. Now, you might have noticed that this scene takes place outside. And do you know what's outside? That's right, plants and nature. So, in the remaining 3 hours I have left, I have to take my nature from average to amazing.
Because currently, anyone could create a scene just like mine in a couple of minutes. So, I need to add my own special spice to the scene. Okay, I think I need to change some of these textures. Just paint this all across. Just break up some of the uniformity of it. Definitely need to break up the path a little bit. I think it's time to [music] paint in the grass again. Now, let's just brush this all in. And the cabin will be right there.
I think what I want to do next is add some some mesh [music] terrain to this path. I think I need to change the color of this. I think I should probably learn about photo scanning so I can create [music] more assets like this. And this mesh terrain's carrying this build. Now, my rotate tool just broke somehow. I think I'm going to have to restart it. I think [music] I should finish this cabin now. Maybe something like this.
We have an hour and 30 minutes left, so I have to decide what I want to focus on. This side right here is just feeling really empty. We could maybe add a lamp back there. Let me Let me put it on like right back there. Particle emitter. It's a little too dense. So, add just some nice color some nice variation to the grassy bits. The stream will end in about 50 minutes. Oh yeah, that'll look good. I think. Got some vines going across the surface.
Yeah, we're almost out of time though. 30 minutes left, something like that. Might look good. Should probably test this. So, I haven't actually tested [music] it yet before. Hopefully, everything's anchored. Okay, that might be a problem. Okay, my character didn't even load in. I think everything's [music] working. Change some of these lighting properties. Then add some bloom, do depth of field, increase this intensity a little bit.
There we go. That's beautiful. Probably should have put up some paintings [music] or something on the walls, but but, you know, out of time. So, I'm just going to publish this and just be happy with the results. >> [music] >> Well, then. This is the final game. I don't think I quite captured the level of detail I wanted. There are a couple bugs in the game. If I'd used my time a little better, I probably could have reached a much more polished result.
But, overall, I'm content with the results. Thank you to everyone who watched the stream. And thank you for 3,000 subscribers. [music] Stay tuned for more videos and join the Discord for events. Okay, goodbye now.
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