Getting the transcript
Reading the captions from YouTube. A video nobody has opened here before takes 10 to 30 seconds; this page fills in on its own.
Getting the transcript
Reading the captions from YouTube. A video nobody has opened here before takes 10 to 30 seconds; this page fills in on its own.

Noodley · @Noodley1
Where viewers went back to watch this video again, from YouTube's public Most replayed graph, lined up with what was said at that moment.
Most replayed moment #1
14:0511.1x the video's typical replay level
game and I dropped like 5k Robux on advertisements. And check this out, the thumbnails actually got a 3.3% CTR and the game hit like 30 CCU earlier. So hopefully it'll hit the algorithm soon. But yeah, I hope you
Said at 13:58
Most replayed moment #2
1:189.6x the video's typical replay level
these developers at all. I think what they're doing is very smart, but these games look like they took 3 days to make and they're getting thousands of players. Oh, so I thought to myself, why don't I just make the most effortless, brain
Said at 1:12
Most replayed moment #3
8:347.6x the video's typical replay level
out. YouTubers are so much easier to add because all you got to do is just load their characters in because there's already pre-made ones. So, I made four of them for now, but I'll add more later. Lastly, I made these GUI buttons that do not work as well. So, it's been like an entire month since
Said at 8:26
The graph counts replays. It does not show where viewers stopped watching.
Words
2,783
Runtime
14:30
Speaking pace
192wpm
Reading time
12min
192 words per minute, between the 181 median and the 201 75th percentile of 349 measured videos. That distribution comes from the 349-video hook study.
Opening (first 30 seconds)
This is me and this is my bank account. Empty, right? That's why I'm going to be making a game with one goal in mind. To get as much Robux as possible. Now, this wasn't your typical game made with love and passion. No, no, no, no. Not even close. I just wanted that Robux. But wait, let's start from the beginning. So, around a month ago, I released my first Roblox game. And I spent countless days and nights putting all my passion into this game. And at first, it was actually getting players to
96 words, the words spoken in the first 30 seconds at 192 words per minute.
Free, no signup. See how the first 30 seconds hold attention, with rewrites.
Sentence shape
| Measure | This transcript |
|---|---|
| Sentences | 235 |
| Average words per sentence | 11.8 |
| Longest sentence | 42 words |
| Questions asked | 20 |
| Sentences containing a number | 15 |
Most used terms
Filler phrases
49 in total: like 26 · actually 7 · right? 4 · basically 3 · kind of 3 · um 2 · I mean 1 · sort of 1 · uh 1 · you know 1.
A literal whole-word count of the same phrase list the Prepublish browser extension uses, so a phrase inside another word is not counted and a phrase used in its ordinary sense still is. It is a count and not a judgement.
Free, no account. See where attention is likely to drop, with a rewrite for each weak line. The free check shows the scores and the one issue costing the most. Or run it on the words above first.
Free · No login · See a sample audit first if you prefer.
What this transcript is
Every word below is the caption track YouTube publishes for this video, pulled from the video itself and reproduced unchanged. It is not Prepublish's writing, not a summary, and not a re-transcription: it is the video's own published captions. English captions, generated automatically by YouTube, in the video’s original language. Source: the video on YouTube. A channel that would rather this page did not exist can ask for its removal through the contact page, and it is removed.
This is me and this is my bank account. Empty, right? That's why I'm going to be making a game with one goal in mind. To get as much Robux as possible. Now, this wasn't your typical game made with love and passion. No, no, no, no. Not even close. I just wanted that Robux. But wait, let's start from the beginning. So, around a month ago, I released my first Roblox game. And I spent countless days and nights putting all my passion into this game.
And at first, it was actually getting players to my surprise. And I really thought I'd achieve my dream of owning a viral Roblox game. But you know what they always say, nothing ever lasts forever because it doesn't last forever. Um, I think Aristotle said that once. So yeah, not even a couple weeks later, my game lost all of the players it had. And because my game failed, I lost my passion. But one day, I was just on my phone scrolling through Roblox, and I realized all these games are so bad.
Like, I love going on to Roblox to play Stila Spongebob, Steala Country, Stila. Oh my god. No hate to these developers at all. I think what they're doing is very smart, but these games look like they took 3 days to make and they're getting thousands of players. Oh, so I thought to myself, why don't I just make the most effortless, brain rotting game ever? Because if no one plays it, at least I didn't waste too much time, right?
And if people do play it, then my bank account will be happy. But before any of that, I need an idea. Like, I can't just copy Grow Garden or Steal a Brain. That's already been done a million times. And of course, I would never copy any games because I'm just not that type of developer. Okay, guys. So, we're going to be copying this game today. And in this game, you basically hatch brain rods and they sing for you. >> Yeah, kids play anything these days.
I mean, the game can't be that popular, right? All you do is hatch brain rods and they sing. 213 million visits and the game was made a month ago. But we can't just copy the game directly. We need to switch it up. So, I had this brilliant idea. Instead of vein rods, it would be anime characters. But we totally aren't going to change the idea later, right? So, I opened up a new base plate and I got straight to work. So, the original game had this egg system where the players could buy eggs using a proximity prompt.
So, I remade that and it turns the eggs into a tool that they can hold. Then, using something called a raycast, which shoots literal lasers out your eyes to detect where your mouse is, I used it to make this placement system where it shows a ghost version of the egg. Now, when the eggs are placed, nothing really happens. So, of course, we need to add characters for the eggs to hatch. So, I made this absolute abomination of a character.
Oh, I don't know if you guys can tell who that is. Good thing it's only temporary. Anyways, I added Nami into the game. And now after a certain amount of time, the eggs hatched and the characters, they generate an amount of money per second. And that thing underneath the character is a touch detector, which works basically when the player walks over it, it collects the money from the character. Now, I low key don't know if this was the best way to do it, but it was the only way I could think of, and I'm definitely not the smartest.
Lastly, I fixed the issue where others could steal your money because who wants to get their money stolen? But I made it so every character that's hatched has a attribute attached to it which contains the owner ID and only the owner could collect money. And after I made all this, I was like, damn, this challenge is going to be easy. If I got this much done, then I'll have like the whole game done by like tomorrow. I was wrong.
[Music] Now, the reason why the original game kept raking so many little kids in was because of satisfaction. Like look at this egg hatching animation. Wa! I can feel my dopamine receptors frying. >> So, I remade it and how it works is it just loops through all of the characters that the players can hatch and it just spawns in like a transparent version. And making this was so easy, of course. Wait, wait, what's happening?
No, no, my And I think you guys already saw, but I also made this egg GUI, which shows how much time is left until it hatches. I made these cool effects as well. Next, I started working on the plot system so players can have their own land. So, after a while, I got the plot system working and now you can only place eggs on your plot. Then, I implemented another feature from the original game where characters have a chance to spawn in really big.
So, I also remade that and now every character has a chance of becoming big as well. I don't have any footage, but just imagine a massive anime character. While I was at it, I made sure that the character spawn faces the correct direction. And I did this by using Cframe angles and rotating them relative to >> boring. And now the characters don't just face random Wait, what are you looking at? >> Shut the >> Please, someone tell me they got that reference.
Then to finish everything off, I made one more thing, which was the conveyor belt system, which spawns eggs randomly. There's only one egg right now, but I'll add more. So, three days have passed and I've gotten a lot done. Is what I would have said if I didn't get stuck on one stupid thing. Data saving. This thing took me an entire day and a half to even get a somewhat working version. My first attempt at making this, it actually kind of worked.
The characters would reload back in, but their position data wouldn't save, so they would all just kind of spawn at the center of the plot. But finally, after a while, I finally got the character's position to save with a lot of help from a good old friend. So, how the data saving works is this red thing is the center, and it basically takes the character's position relative to the center of the plot, and it converts it to data it can store.
Then, when the player joins back, it takes the stored data and respawns the character using it. >> Nudely, you're so bad at explaining. >> What? What? Who? Who are you, bro? Get get off. This is my video. Now, a big issue with the data saving, apart from its 99 other issues, was that scale was not saving for the characters at all. So, after like 10 hours of coding and 100 chat GPT prompts, I finally got it to work. Anyways, I started working on a way for the players to pick up their characters and actually hold them.
So, I made this axe and now it finally works. When you hold the tool, you click on the character and it shows this popup and you can pick it up and it turns into a tool. Okay, now I was lowkey cooking with the game, but of course something had to come up. So, I was just over here minding my own business making the game. >> Yo, we're going on a trip. >> Yeah, yeah, yeah, yeah. >> For 2 weeks? >> Yeah. Yeah. Wait, what?
Man, I'm going to I'm going to break my monitor. I swear. >> So, yeah, I wouldn't be able to work on the game for like 2 weeks. And while I was there, it was fun and all, but I looked at Roblox through my phone and >> oh, I'm sure that's the only one. Oh. Oh, that's the last one. And yeah, it turns out my brilliant idea for an anime game wasn't so brilliant after all. So, when I got home, I knew I had to lock in because I was already behind schedule.
So, it's been about 4 days since I got home. And I can't lie with you guys, I've been a lazy bum the entire time. Like I lowkey forgot about the game. But what I did work on though was the character placement system. So now when you hold a character, it shows this ghost version of it. But it doesn't work. So there we go. Now it finally works. And whenever you click, it just places the character and it initializes it.
But the players didn't have a way to get rid of their characters. So I made a cell system. But first, I made this cell shop, which I later changed like 10 times. I made these GUIs as well using a website called Figma. The yellow one's the cell shop and the red one's going to be the Robux shop later. And boom, now the selling system works. Now it'll display the character's name and the image. And I also made these teleport buttons at the top actually work.
Now you guys know how there were like 20 other singing anime games and it was just oversaturated. Well, I had this idea. Instead of anime, it would just be YouTubers. Now, hear me out. Hear me out. YouTubers are so much easier to add because all you got to do is just load their characters in because there's already pre-made ones. So, I made four of them for now, but I'll add more later. Lastly, I made these GUI buttons that do not work as well.
So, it's been like an entire month since I started working on this game, and it's still not done. I would be like, I'll be done the game by tomorrow, and then that tomorrow turns into 3 days, and then that 3 days turns to a week. And I was honestly about to give up because there was already so many other my singing games, and I was so late to the trend already. Then I remembered what I was doing this for. This is my bank account.
I couldn't just waste one month for nothing and get a oh no. So, I pushed through and finished the game. I first made a system that every other game has nowadays, which is offline earnings. And how it works is when a player joins, it takes the time that they joined minus the last time that they were seen joining, and it gets the amount of time that they were offline for. So now, when the player rejoins, they get this GUI that shows how long they were offline for, and all their characters get the money.
At this point, the game was like 75% done, but we were missing one big thing. So, anyways, I started working on the map, and if you guys know me, I'm terrible at building. But these games use a style called stud style, or otherwise known as retro. Now, before you guys say, "Ew, stud style. Ew, no skill." Um, you're you're completely right. I I have no excuse. I'm just bad at building. And now it's done. Like take a look at these amazing buildings that I didn't make.
And inside every plots, I created these uh parts that the players can purchase to expand them. And they have these like models on them that YouTubers would have in their room like dirty laundry. >> This guy stink. >> But expanding the plot doesn't really work right now. So, let's make it work. And now it finally works. It totally didn't take like an entire day. But now when you click on one of these parts with the hammer, it shows this prompt and you can destroy it.
After that, I realized these UI buttons on the left don't do anything yet. So, I gave him these juicy animations. Woah. Then I wanted to add animations so the characters wouldn't awkwardly just stand there. But I'm not the best with animations. So, >> but nudely, if you're not good at animations, building or scripting, then what are you good at? >> What What are you doing here? Get Get out. So, I hit this guy up and he offered to make these animations for me and he cooked with these animations.
So, we got the orange justice, we got whatever this is, and then we got the rat dance. And the final thing I added since the last check-in was the character index. So, now when you hatch a character, it shows you the image of it. And when you click here, it shows all of the characters you've discovered. So, it's been about like what, 4 days since the last check-in, but this time I'm finally in the home stretch of finishing this game.
So, what I first did was I added around 24 new YouTubers that the players could hatch so the game wouldn't be over in like 5 minutes. And I had this new idea. Instead of hatching YouTubers from eggs, let's hatch them from play buttons instead. I added three for now, but I made more later. And they were sick. But then I saw this new singing game that this YouTuber had made and I checked it out and its conveyor belt system was actually centralized and it had gears that the players could buy so they could fight for the eggs.
And I was like, damn, this is actually a cool idea because it adds player interaction into this game. So then I was like, "Oh, I'll just take inspiration." I copied it. I made the conveyor belt centralized now and everyone has to buy play buttons from the same place. I then made the gear shop that the players can buy weapons from and fight each other. And I totally didn't have to learn how hit boxes and ragd dolls work just to make the stupid slapping tool. >> In the end, I got it to work.
And this Robux one is kind of OP. I was about to implement the last part of the game, but then >> prepare for your worst nightmare. >> What? What do you What do you mean? I spent days fixing these stupid bugs. Now the game's finally in a sort of releasable state, but there's still a lot of bugs and they still haunt me at night. But now I was only missing one more major thing, monetization. A funny way to monetize was for players to troll each other.
So I added stealing into the game and you could steal each other's characters. Then I added developer products so players could instantly hatch their eggs. Then finally, I coded the actual shop where players could buy game passes, money, and special packs and also donate to me. And there we go. The game was finally done. And I was about to release it, but then my singing brain singing. I forgot to add the singing. So I forgot the main point of the game.
I don't even know how you forget to do that. But anyways, I hit my good old friend Pete up. [Music] Yo, bro. Can you make music for my game? >> Hell no, bro. Go yourself. >> Oh. Oh. Okay. It's okay, guys. I kidnapped him and forced him to make music. And he absolutely cooked as well. This is just a sneak peek of what he made, but if you want to hear the rest, you got to play the game. [Music] Then I made these absolute brain rotting thumbnails.
Oh god, what possessed me to make this? Then I finally released the game and I dropped like 5k Robux on advertisements. And check this out, the thumbnails actually got a 3.3% CTR and the game hit like 30 CCU earlier. So hopefully it'll hit the algorithm soon. But yeah, I hope you guys enjoyed the video. I'm sorry I haven't posted in so long. It's just I've been so busy. But the link's in the description and I'll see you guys next time.
[Music]
The words are the caption track's own and nothing is reworded or re-transcribed. Paragraph breaks are placed between sentences so the text reads as prose.
Free tools for your own script: paste a draft and see where it stands before you record it.
Paste your draft and see where viewers are likely to drop off, with a rewrite for each weak line.
Paste the first 30 seconds of your own draft for a hook score and rewrites.
Check your draft against YouTube's advertiser-friendly guidelines before you record it.
Read this channel's public videos and transcripts, and download a writing brief for it.