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Stefan 3D AI · @stefan_3d_ai
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and it will also have the access to full ai apis. Now let's do some serious tests. The first test will be to do an animation of a character that will be split in parts. The first test will be to create animation. Animation of a character that will be an
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Overall I think this guy's made really amazing job, bring it it all together and I really had a lot of
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Just also because I was playing that game when I was kid. Okay, let me see if I remember how to play that. Let's start with the road, right? Let's try to build a, oh, there are cars. There are cars. It generated nice cars and they're like, wow.
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Words
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Runtime
15:57
Speaking pace
185wpm
Reading time
12min
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Opening (first 30 seconds)
New 3D AI generator promises 4K mesh resolution, up to 80 million polygons and. Of course best possible quality. I think within last month we heard that a lot. So let's test it together and see. If that's actually for real. And what are these numbers that they are throwing into us? Like they say 4K mesh resolution,. What is it about? Well basically they talk about. So it's not same like image resolution, it's much higher. Basically it doesn't mean that the model will be. More accurate, it add more voxels like
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What this transcript is
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New 3D AI generator promises 4K mesh resolution, up to 80 million polygons and. Of course best possible quality. I think within last month we heard that a lot. So let's test it together and see. If that's actually for real. And what are these numbers that they are throwing into us? Like they say 4K mesh resolution,. What is it about? Well basically they talk about. So it's not same like image resolution, it's much higher.
Basically it doesn't mean that the model will be. More accurate, it add more voxels like same like pixels and it will be able to add more details if it. Decide to add more details. And yes depending on approach it takes much more computations and Meshes says that they. Are first to introduce this resolution. Probably because I know like cheap or high 3D they only do 2K mesh. Resolution While on Meshy blog I see this, like they compare their resolution with others.
While others don't. Have this resolution I don't really get it. And the second claim about 80 million triangles that's actually truth but that's a raw. Output So they will not give you that 80 mil model. Most likely it doesn't make sense because like the space. Is huge then it can produce like more details. Actually trail list 2 without simplification also can produce 10. Millions or more within its 1536 resolution. That's just a beautiful number let's see how it performs.
Right now you can test it on. Meshy blog basically you go to model generation here and you can see high detail flagship model here. 7 .1 flagship smart topology also available here. Actually, like this small redesign, easier to find the models. Well, they finally added this texture thing, like so you can generate model with texture, it only works with image to 3D, not for the batch. For the batch, you can generate bunch of models, which I did, and you will need to click each and go and texture it.
I don't know why. Then there is this ultra 4K resolution. I would say it doesn't really take that much time, maybe like 30 seconds more than usually, which is cool. And to evaluate it better, I gonna test same prompts with Tripo and high 3D, which is recently also introduced 2K resolution, and that seemed a lot, and here 4K must be better, right, or no. But if you guys also want to try Meshy Tripo high 3D, and don't want to pay all this subscription, I have perfect solution for you.
You can jump in 3D AI Studio, and in one subscription, you get access to all these 3D AI generators in one place, along with plenty of other tools. Latest Tripo high poly and low poly, my favorite Tripo P2. Hunyuan, if you like Hunyuan. Rodin, Meshy, and of course high tem 3D, which produces like one of the most detailed geometry right now. We'll see if Meshy actually changed this. Huge. choice. On image generation models.
Seamless material generation actually this one I use quite often. This one is based on patina. And give you a whole set of materials within one prompt text or image. And if you're a big fan of notes or confi UI. There is flow studio that allow you to build repeatable workflows with all provided functionality and access to all this 3D. AI 2D AI and much more. And thanks 3D AI studio to sponsor this video. All links will be in the description.
So a generated. Bunch of stuff it is indeed quite detailed and quite a lot of polygons right but not even like crossing like two. Millions etc like Rodin for example they do like 10 millions Tripo goes like two millions up. I think like maybe. That's actually even better like it adds polygons if that's really needed right. So so far I think it looks. Pretty decent but details is not only thing that we need we also need to be accurate to our reference and of course many of.
Us will need it to be textured nicely. So let's compare it side by side with Tripo and high 3D. I prepared view like. This so it will be convenient for you to evaluate the quality. So here we have Meshy Tripo in the middle and high. 3D the latest version. All right boss rendered in max possible settings and Tripo rendered in 4K mesh resolution. We can check in. Clay and it doesn't look like that much different. Also, like here within these lines I would say yeah those lines look much sharper compared to any other.
Right the text also sharper gibberish here. What about numbers right numbers numbers numbers. It's interesting that texture is much more accurate than geometry. So for example if I turn off texture yeah the numbers are broken but to be fair like they're absolutely everywhere. More or less again like high 3D and Meshy 7 .1 they do more or less similar effort. Still again some problems but high 3D actually failed texture.
So and Meshy did a good job on texture and so did Tripo 3.0 .1. All right so is there more details? Yes let's see more examples. Walter jacket okay we have like a simple text here. By the way look high 3D actually made it like perfect. There's some issue here you can see on Meshy. Maybe this is like a too simple mesh for this detailed resolution and look at the texture from the back. What do you think? I think like this is a failure right?
And if you guys think that these issues can be fixed by providing like multi -view image inputs well let's test it. I also prepared tests to compare like whether multi -view actually does better job like both for geometry and texture because recently they added support for multi -view. So here are two examples one from single view again. This one is from single view. Here are the references that I actually provided like you can see all of them.
Now look at this for whatever reason multi -view actually failed like look the text here like everything looked cleaner here from single view. Yeah I mean like it's still gibberish like but this is more gibberish it's like more bad and to be honest that's not only Meshy thing for example here's a Tripo like it did it quite style but I don't know for example it failed hands on multi -view and with that multi -view like hands much better.
Yes it added like one text one right text here but again like overall I don't know. I think cleanest multi -view I got from high 3d so or at least like less artifacts etc. But if you follow my channel enough you know guys I recommend to generate such things in parts and assemble them later then you're gonna get like best possible result. And if you want to learn more about workflows I welcome you to my 3d AI course where I'm gonna teach you how to make 3d characters or game environments with AI workflow from very beginning concepting generating to processing it in Blender and running in the engine.
I'm proud to say we already have more than 100 happy students all links will be in the description. Another one is this plush griffin and you know like I support like that texturing. I don't know, like it actually don't keep this like important shadow like for depths. I mean, like spores are 4K texture resolution well, Tripo actually is 8K and high 3d is 8K and Tripo and high, they actually added like 8K I already forgot about that.
So you might say that's a resolution thing but I think, like that's a styling thing right. So I don't know, this one look a little bit flat for me, I don't, maybe that's a good thing but again, like the material is not really there. Also, the shape is fine and funny thing, I also tried to another plush here in Meshy, so I thought, like again, like all this stuff it will create in details, so I thought this texture pattern it will create as a geometry but it's not, like it created like this.
I don't know, I guess I was expecting it to be detailed. Here's for reference how high 3d did it, like which is like 2k mesh resolution right. Yeah, that's like details all around right, and here you can see the textured version. Well, I believe this one is, you know, I can generate it and bake it into normal mapping can be quite cool thing but here it decided not to do that, while texture texture was sort of fine right, like it added like all the stuff for textures still have like this blurry area sometimes not that much as it was before but.
Like yeah I mean still see some stuff like that. One more example it's like a simple teapot but look at the difference in the PBR in the texturing in the maps and here for example I even think that like high 3d did like more details more sharp details you can see here and here and here right. Yeah Tripo is a bit blurry but like they do not climb like to go for this big resolution. Meshy is like twice bigger resolution than this one by the way and you can see like it's a blurriness etc and let's take a look on colored version.
This one looks most dull I don't know again maybe that's intentionally that's how they train it but don't really get it like this one for example this high 3d is quite nice and I can just drop it in the scene after optimization even like the materials maybe I'll just like tweak some materials a little bit. Trupa is also not bad but high 3d here like stands out and this pattern with materials actually repeats so here we can see like a bit of specimen here we can see the rhinoceros look at this guy like I mean like high 3d actually did some great job with texture right so it is indeed black like I know like the materials and stuff but even like the base color is not really there and actually the like Tripo base color has some.
Strange decisions here well geometry in all these cases is quite good. Now how about we test it on very detailed references. Here's quite interesting test where we can see how they actually use the details like quite simple one but very very detailed right look at the difference like in textures and accuracy like for example here from this side like only Tripo managed to do this leg I guess like this is the leg right arm leg nice try high 3d but like this is not okay and yeah this is obviously not okay and same thing here right so that's not cool that's supposed to be leg or in this part should be removed at all yeah most logical it looks here and again look the difference in texturing right like this too looks very decent like I mean looks cool like you can use it like you can drop it to the game right away like with this coloring like depths etc I mean I don't know like if that's intentional or not but again there are details but why not to do this texture like on reference right like the reference look like this why not to do that and if we only look on mesh details then here we go like I mean look pretty much the same to me and yeah I would say like high 3d actually has more details look more details there and there and there like the texture pen.
A stone pattern etc so if I were to select like high poly like for sculpting for baking later like I will definitely go for this one. I don't see any advantage of this 4K mesh resolution in this examples to be honest such as this one and this one. And here we go with the first prompt well the only thing that the prompt is a little bit weird and I only recognize that later after recording. That's basically tracking and really goes through the castle it looks cool on the image but it doesn't really make sense right.
So yeah. Here's how it goes well at least Meshy made it sort of logical. and One thing oh yeah what's something with this arm whatever this arm it is something interesting that like it probably the only one who did like this prompt. Now here's how high 3d handle it this broken prompts well I actually sort of agree with this because like first I told like this is more correct but yeah this is like just a broken prompt.
Like the dragon is like going from the castle and to be fair again like I think in high 3d details are more inaccurate to be honest like I mean they are sharp but they are sort of like inaccurate right. I don't know if that makes sense or not. And the color is quite saturated like that's like the high 3d to be honest like something about it. like. That suits all the cases but it looks fine and again still for printing like one of the best choices and Tripo okay problem.
Here with the hands well actually that's a problem with my reference like look I should really pay more attention to the references one. More robotics prosthetic arm right okay so like simple prompts but with a trick we have like some внутри parts and. I want like to have some details there okay from first glance they look quite similar let's take a look in geometry. First right so what do we have here okay okay okay we can take a look on fingers okay details there are details.
Indeed okay like tripod actually loses here okay let's see what's внутри the arm and again like if. We look here I think like high 3d is still more detailed again they only say they have 2k resolution from what I know. From the announces I actually made a video right they just introduced 2k voxel resolution and this is 4K right I don't know like why. They are AI make decision like to not add details also like this part is like a little bit different they do have like different rotation.
Perspective sorry I cannot like align them accurately they do just have different shape and about a texture right so I don't. Know I think like I really like high 3d here like it's just does better job and colors look more. Nice, like more like on reference to be honest so it's indeed detailed. I think they definitely improved some stuff but this 4K I don't really see it much not to say like it really changes anything right.
I would say reference accuracy is much more important for me than just adding like this extra small details I don't know. And one last problem and let's say we want to print this cool scene with Kraken and the boats let's start with high 3d let's see what it has to offer right okay. Tentacles all right so whoa whoa there are some issues there and there here was there okay this one here is actually correct the reference okay.
What if we take a look on geometry I think the bigger the object it started to lose some accuracy like gradually right so we can see here but overall I guess definitely kind of needs to be refined. Here are some tentacles go внутри the boat like definitely not gonna be like that I mean I still again like just like do this in parts let's see what about Tripo okay. So this one is actually a little bit better I think like it at least feels less issues there and there okay some floating piece yeah I think like it should be like on the tentacle more or less more or less okay.
So let's see details I think like again like Tripo that's like more smooth again like. the. Resolution definitely lower here I can feel it but from other side again it doesn't really hallucinate that much so. Yes not much sharp details but it also doesn't add like meaningless details and here's how. Mesh edited well first of all texture again it really doesn't stand out again like I use the max possible. Resolution here as always and still I think it can be better and okay anyway let's try.
To see what it has to offer in geometry geometry looks detailed but again if you compare it to high 3d. Tripo well the Tripo maybe yeah there is a difference but if you compare it to high 3d like pretty much the same level. And I would say like even high 3d got it more sharp in some of the cases like maybe not all the cases but some. Of the cases does it really make sense I don't know guys I would prefer they work more on reference adherence which I think is on same level.
As before anyway that's all for today guys don't forget to like and subscribe if you like this video and see you in the next one.
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